View unanswered posts | View active topics It is currently Wed Jan 08, 2025 10:26 pm



Reply to topic  [ 14 posts ] 
 Need mayjor help with this map. 
Author Message
User avatar

Joined: Sun Mar 14, 2010 9:02 pm
Posts: 33
Reply with quote
Post Need mayjor help with this map.
The problem: "DEFAULT" texure everywhere.

Scripts: Terrians.ini
Code:
AddTerrain = SLTerrain
   PresetName = GrassyGap Terrain
   BitmapFile = ContentFile
      Path = GrassyGap.rte/GrassyGap.bmp
   WrapX = 0
   WrapY = 0
   ScrollRatio = Vector
      X = 1.0
      Y = -1.0
   BackgroundTexture = ContentFile
      Path = Base.rte/Scenes/Textures/DirtDark.bmp
   AddTerrainFrosting = TerrainFrosting
      TargetMaterial = Material
         CopyOf = Topsoil
      FrostingMaterial = Material
         CopyOf = Grass
      MinThickness = 5
      MaxThickness = 7
      InAirOnly = 1
   AddTerrainDebris = TerrainDebris
      CopyOf = Gold
   AddTerrainDebris = TerrainDebris
      CopyOf = Plants
   AddTerrainDebris = TerrainDebris
      CopyOf = Boulders


Scenes.ini
Code:
ncludeFile = GrassyGap.rte/Terrains.ini
IncludeFile = GrassyGap.rte/GrassyGap.ini
AddTerrainDebris = TerrainDebris
   PresetName = Boulders
   DebrisFile = ContentFile
      // When loading, 000-001-002 etc is added automatically before .bmp
      Path = Base.rte/Scenes/Objects/Boulders/Boulder.bmp
   DebrisPieceCount = 103
   DebrisMaterial = Material
      CopyOf = Stone
   TargetMaterial = Material
      CopyOf = Earth
   OnlyOnSurface = 0
   MinDepth = 0
   MaxDepth = 300
   DensityPerMeter = 1.5
   
AddTerrainDebris = TerrainDebris
   PresetName = Gold
   DebrisFile = ContentFile
      // When loading, 000-001-002 etc is added automatically before .bmp
      Path = Base.rte/Scenes/Objects/Gold/Gold.bmp
   DebrisPieceCount = 26
   DebrisMaterial = Material
      CopyOf = Gold
   TargetMaterial = Material
      CopyOf = Earth
   OnlyOnSurface = 0
   MinDepth = 25
   MaxDepth = 350
   DensityPerMeter = 2.0
   
AddTerrainDebris = TerrainDebris
   PresetName = Gold Dense
   DebrisFile = ContentFile
      // When loading, 000-001-002 etc is added automatically before .bmp
      Path = Base.rte/Scenes/Objects/Gold/Gold.bmp
   DebrisPieceCount = 26
   DebrisMaterial = Material
      CopyOf = Gold
   TargetMaterial = Material
      CopyOf = Earth
   OnlyOnSurface = 0
   MinDepth = 25
   MaxDepth = 350
   DensityPerMeter = 4.0

AddTerrainDebris = TerrainDebris
   PresetName = Plants
   DebrisFile = ContentFile
      // When loading, 000-001-002 etc is added automatically before .bmp
      Path = Base.rte/Scenes/Objects/Plants/Plant.bmp
   DebrisPieceCount = 23
   DebrisMaterial = Material
      CopyOf = Grass
   TargetMaterial = Material
      CopyOf = Grass
   OnlyOnSurface = 1
   MinDepth = 5
   MaxDepth = 6
   DensityPerMeter = 1.5


Index.ini
Code:
DataModule
   IncludeFile = GrassyGap.rte/Scenes.ini


GrassyGap.ini
Code:
AddScene = Scene
   PresetName = GrassyGap
   LocationOnPlanet = Vector
      X = 58
      Y = -10
   Terrain = SLTerrain
      CopyOf = GrassyGap Terrain
   AddBackgroundLayer = SceneLayer
      CopyOf = Near Layer
   AddBackgroundLayer = SceneLayer
      CopyOf = Clouds Layer
   AddBackgroundLayer = SceneLayer
      CopyOf = Sky Layer
   GlobalAcceleration = Vector
      X = 0
      Y = 20



The map:Image


NOTE: I use other maps as base since I'm new to this.


Fri Mar 19, 2010 1:02 pm
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: Need mayjor help with this map.
If you get weird 'default' textures then your map image isn't in the right palette.
Your map needs to be an 8-bit, 256 'indexed' colours, .bmp file and the colour table should look something like this:
Image
Mspaint can't display the used colour table.

I suck at explaining stuff, but I hope this helps a bit. If it doesn't, please tell what kind of paint program you're using.


Fri Mar 19, 2010 1:45 pm
Profile
User avatar

Joined: Sun Mar 14, 2010 9:02 pm
Posts: 33
Reply with quote
Post Re: Need mayjor help with this map.
Gotcha! wrote:
If you get weird 'default' textures then your map image isn't in the right palette.
Your map needs to be an 8-bit, 256 'indexed' colours, .bmp file and the colour table should look something like this:
Image
Mspaint can't display the used colour table.

I suck at explaining stuff, but I hope this helps a bit. If it doesn't, please tell what kind of paint program you're using.


I don't use MS Paint. I use Paint.Net


Fri Mar 19, 2010 3:11 pm
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: Need mayjor help with this map.
No need to quote me. Anyway, I dunno that particular program.
Is it possible to load a different colour table into your picture?

You can also post your .bmp file so that I can change it for you.


Fri Mar 19, 2010 4:21 pm
Profile
User avatar

Joined: Sun Mar 14, 2010 9:02 pm
Posts: 33
Reply with quote
Post Re: Need mayjor help with this map.
Um, are you asking for the map or the colour chart? Because if you want the map, just save it from the post.


Fri Mar 19, 2010 4:54 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Need mayjor help with this map.
It's AA'd.


Fri Mar 19, 2010 5:00 pm
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: Need mayjor help with this map.
I'll be needing the full size .bmp, not a .png.


Fri Mar 19, 2010 5:23 pm
Profile
User avatar

Joined: Sun Mar 14, 2010 9:02 pm
Posts: 33
Reply with quote
Post Re: Need mayjor help with this map.
There.


Attachments:
GrassyGap.bmp
GrassyGap.bmp [ 361.93 KiB | Viewed 4114 times ]
Fri Mar 19, 2010 5:49 pm
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: Need mayjor help with this map.
You converted that png to bmp. -_- I could have done that. There's 'anti-aliasing' in that picture, like Lizard stated. Also, this map is very, very tiny.

You need to start with a new .bmp and save it as such at all times. Don't save it as anything else (.png, .jpg etc), because your picture will get mucked up.

I dunno how I can explain this any better.


Fri Mar 19, 2010 6:16 pm
Profile
User avatar

Joined: Sun Mar 14, 2010 9:02 pm
Posts: 33
Reply with quote
Post Re: Need mayjor help with this map.
Gotcha! wrote:
You converted that png to bmp. -_- I could have done that. There's 'anti-aliasing' in that picture, like Lizard stated. Also, this map is very, very tiny.

You need to start with a new .bmp and save it as such at all times. Don't save it as anything else (.png, .jpg etc), because your picture will get mucked up.

I dunno how I can explain this any better.



That makes no sense, I made this made from another map. And I saved it as a .bmp

What teh fudge.


Fri Mar 19, 2010 6:47 pm
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: Need mayjor help with this map.
Gotcha! wrote:
Don't save it as anything else (.png, .jpg etc), because your picture will get mucked up.

png is fine, since png is also lossless. No jpg though, and gif might do odd things if it auto-indexed.


Fri Mar 19, 2010 9:49 pm
Profile

Joined: Sun Oct 11, 2009 7:47 pm
Posts: 132
Reply with quote
Post Re: Need mayjor help with this map.
Paint.net, from my experience, does not work for CC sprites. Also, it is extremely tiny.
I would use graphics gale. It works better and if you copy-paste the map file from a default map, you'll get the colors automatically indexed for you.
Also, don't make grass that thick... It would look really ugly.


Sat Mar 20, 2010 12:17 am
Profile WWW
User avatar

Joined: Sun Mar 14, 2010 9:02 pm
Posts: 33
Reply with quote
Post Re: Need mayjor help with this map.
Commodore111 wrote:
Paint.net, from my experience, does not work for CC sprites. Also, it is extremely tiny.
I would use graphics gale. It works better and if you copy-paste the map file from a default map, you'll get the colors automatically indexed for you.
Also, don't make grass that thick... It would look really ugly.



Kk, I'll try to get use to using MS Paint with this >.>


Sat Mar 20, 2010 2:04 pm
Profile

Joined: Sun Oct 11, 2009 7:47 pm
Posts: 132
Reply with quote
Post Re: Need mayjor help with this map.
Use graphics gale. It has a pallete with all the colors you can use. Very helpful. And there's a free version.


Sun Mar 21, 2010 5:58 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 14 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.089s | 17 Queries | GZIP : Off ]