Data Realms Fan Forums http://45.55.195.193/ |
|
Need help Creating a Rocket launcher http://45.55.195.193/viewtopic.php?f=1&t=18122 |
Page 1 of 1 |
Author: | Cycrow [ Mon Mar 15, 2010 5:23 pm ] |
Post subject: | Need help Creating a Rocket launcher |
so uhm: I just wanted to create a Rocket laucher, but I failed pretty much.... The problem is the CopyOf´s... can someone tell me something about it? |
Author: | Gotcha! [ Mon Mar 15, 2010 5:26 pm ] |
Post subject: | Re: Need help Creating a Rocket launcher |
An example of what you made so far and any error you're getting would be nice. CopyOf is what you use if you want to duplicate some existing weapon/actor/etc. |
Author: | Cycrow [ Mon Mar 15, 2010 5:45 pm ] |
Post subject: | Re: Need help Creating a Rocket launcher |
I tried to modify a "Rocket Launcher Template". The problem is actually caused by the CopyOf´s, the don´t match so good... What I got so far? A pile of non-working code: Code: AddAmmo = AEmitter PresetName = Particle Rocket Launcher LifeTime = 2000 Mass = 4 GlobalAccScalar = 0.3 RestThreshold = -500 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = ZoneTrooper.rte/Devices/RocketLauncher/RocketB.bmp FrameCount = 1 OrientToVel = 0.6 SpriteOffset = Vector X = -1 Y = -5 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 1 DeepCheck = 0 EmissionAngle = Matrix AngleDegrees = 180 ScreenEffect = ContentFile FilePath = ZoneTrooper.rte/Effects/SmallBlast01000.bmp EffectStartTime = 0 EffectStopTime = 55 EffectStartStrength = 1.0 EffectStopStrength = 0 EffectAlwaysShows = 1 BurstTriggered = 1 AddEmission = Emission EmittedParticle = MOPixel ParticlesPerMinute = 6000 StopTimeMS = 500 BurstSize = 1 Spread = 0.5 MaxVelocity = 1 MinVelocity = 1 PushesEmitter = 1 AddEmission = Emission EmittedParticle = MOSParticle ParticlesPerMinute = 12000 StartTimeMS = 100 StopTimeMS = 500 BurstSize = 1 Spread = 3.1 MaxVelocity = 1 MinVelocity = 0 PushesEmitter = 0 // EmissionSound = Sound // AddSample = ContentFile // FilePath = Base.rte/Effects/Pyro/Jet.wav // LoopSetting = -1 // Means loop infinitely until stopped // BurstSound = Sound // AddSample = ContentFile // FilePath = Base.rte/Effects/Pyro/JetStart.wav // EndSound = Sound // AddSample = ContentFile // FilePath = Base.rte/Effects/Pyro/JetEnd.wav EmissionEnabled = 1 EmissionsIgnoreThis = 0 // ParticlesPerMinute = 6500 BurstSize = 1 BurstScale = 1 BurstTriggered = 1 BurstSpacing = 500 EmissionDamage = 0 Flash = Attachable CopyOf = Muzzle Flash Shotgun FlashOnlyOnBurst = 0 GibSound = Sound AddSample = ContentFile Path = Base.rte/Sounds/Explode2.wav GibImpulseLimit = 20 AddGib = Gib GibParticle = MOPixel Count = 100 Spread = 2.25 MaxVelocity = 100 MinVelocity = 95 InheritsVel = 0 AddGib = Gib GibParticle = MOSParticle Count = 10 MinVelocity = 28 MaxVelocity = 30 AddAmmo = AEmitter PresetName = Shell Rocket Launcher LifeTime = 2000 Mass = 2 GlobalAccScalar = 0.2 AirResistance = 0.0 RestThreshold = -500 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = ZoneTrooper.rte/Devices/RocketLauncher/RocketB.bmp FrameCount = 1 OrientToVel = 0.6 SpriteOffset = Vector X = -4 Y = -3 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 1 DeepCheck = 0 EmissionAngle = Matrix AngleDegrees = 180 ScreenEffect = ContentFile FilePath =ZoneTrooper.rte/Effects/YellowBig.bmp EffectStartTime = 0 EffectStopTime = 55 EffectStartStrength = 1.0 EffectStopStrength = 0 EffectAlwaysShows = 1 BurstTriggered = 1 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Coalition Rocket Launcher Blast PresetName = Shell Coalition Rocket Launcher Trigger HitsMOs = 0 LifeTime = 3 ParticlesPerMinute = 5000 BurstSize = 1 Spread = 0.5 MaxVelocity = 10 MinVelocity = 10 PushesEmitter = 1 // EmissionSound = Sound // AddSample = ContentFile // FilePath = Base.rte/Effects/Pyro/Jet.wav // LoopSetting = -1 // Means loop infinitely until stopped // BurstSound = Sound // AddSample = ContentFile // FilePath = Base.rte/Effects/Pyro/JetStart.wav // EndSound = Sound // AddSample = ContentFile // FilePath = Base.rte/Effects/Pyro/JetEnd.wav EmissionEnabled = 1 EmissionsIgnoreThis = 0 // ParticlesPerMinute = 6500 BurstSize = 1 BurstScale = 1 BurstTriggered = 1 BurstSpacing = 500 EmissionDamage = 0 // Flash = Attachable // CopyOf = Muzzle Flash Shotgun FlashOnlyOnBurst = 0 GibImpulseLimit = 5 AddGib = Gib GibParticle = MOSParticlel Count = 25 Spread = 3.1 MaxVelocity = 5 MinVelocity = 0 LifeVariation = 0.50 InheritsVel = 1 AddGib = Gib GibParticle = MOPixel Count = 10 Spread = 3.1 MaxVelocity = 7 MinVelocity = 2 LifeVariation = 0.50 AddAmmo = Round PresetName = Round Rocket Launcher ParticleCount = 1 Particle = AEmitter Shell = AEmitter FireVelocity = 30 ShellVelocity = 5 Separation = 5 AddAmmo = Magazine PresetName = Magazine Rocket Launcher Mass = 5 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/null.bmp FrameCount = 1 SpriteOffset = Vector X = -4 Y = -5 ParentOffset = Vector X = -7 Y = -5 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 3 Depth = 1 DeepCheck = 0 JointStrength = 200 JointStiffness = 1 DrawAfterParent = 0 RoundCount = 3 RTTRatio = 0 RegularRound = Round TracerRound = None AddDevice = HDFirearm PresetName = Rocket Launcher AddToGroup = Weapons Description = Best method to get fast rid of silly Dropships... And remember, respect is everything! Mass = 64 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = ZoneTrooper.rte/Devices/RocketLauncher/RocketLauncher.bmp FrameCount = 2 SpriteOffset = Vector X = -19 Y = -5 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 240 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 0 JointStrength = 75 JointStiffness = 0.5 JointOffset = Vector X = -1 Y = 4 DrawAfterParent = 0 StanceOffset = Vector X = 4 Y = 1 SharpStanceOffset = Vector X = 3 Y = 1 SupportOffset = Vector X = 4 Y = -1 SharpLength = 210 Magazine = Magazine Flash = Attachable CopyOf = Muzzle Flash Shotgun FireSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/Cannons/BlamWhoshClick.wav EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadStart.wav ReloadEndSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadEnd.wav RateOfFire = 44 ReloadTime = 3100 FullAuto = 0 FireIgnoresThis = 1 ShakeRange = 10 SharpShakeRange = 1 NoSupportFactor = 3 ParticleSpreadRange = 3 ShellSpreadRange = 8 ShellAngVelRange = 0 MuzzleOffset = Vector X = 22 Y = 1 EjectionOffset = Vector X = -20 Y = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Rocket Launcher Gib Offset = Vector X = 11.5 Y = -1 GibWoundLimit = 4 a Spoiler would be pretty helpful here.... |
Author: | Captain Kicktar [ Mon Mar 15, 2010 5:49 pm ] |
Post subject: | Re: Need help Creating a Rocket launcher |
When you edit those templates, you should use search and replace. That's just a guess at improvement. |
Author: | Gotcha! [ Mon Mar 15, 2010 5:49 pm ] |
Post subject: | Re: Need help Creating a Rocket launcher |
And what is the error message? (Specifically the line number where it goes wrong.) |
Author: | Cycrow [ Mon Mar 15, 2010 5:54 pm ] |
Post subject: | Re: Need help Creating a Rocket launcher |
It´s at Line 45... And argh! Can someone tell me a MOSParticle for a Asssault rifle? Just understand the "CopyOf" a little bit now, because everthing gets declared at the beginning.... |
Author: | Gotcha! [ Mon Mar 15, 2010 6:09 pm ] |
Post subject: | Re: Need help Creating a Rocket launcher |
Line 45 doesn't make sense. You need to post your mod you made so far, because this isn't going anywhere. |
Author: | Cycrow [ Mon Mar 15, 2010 7:47 pm ] |
Post subject: | Re: Need help Creating a Rocket launcher |
so... really? Tell me, maybe there should be a "CopyOf"? Because, I deleted all CopyOf, I was... pissed... the only thing is: When I use a template HDfirearm, there´s everywere things like "Rocket Launcher Template", how I should edit them? I don´t want to insert a template to my mod... I mean Rocket Launcher Template.rte |
Author: | DSMK2 [ Mon Mar 15, 2010 8:36 pm ] |
Post subject: | Re: Need help Creating a Rocket launcher |
Code: AddAmmo = Round InstanceName = DSWB05MAC Shot ParticleCount = 1 Particle = AEmitter //<Specify what kind of object you are going to shoot> CopyOf = DSWB05MAC Shot //<The AEmitter that's being shot> Shell = AEmitter //<Specify type of object that's being used for the shell> CopyOf = MAC Trail //<The AEmitter that's being used as a shell> FireVelocity = 100 ShellVelocity = 10 Separation = 0 Ctrl+H is your friend. Its the find and replace. So you can go through the gun template and replace all the template filepaths with your own. I would suggest using a MOPixel first before you start trying to shoot something else, easier that way. |
Author: | Coops [ Tue Mar 16, 2010 1:46 am ] |
Post subject: | Re: Need help Creating a Rocket launcher |
Code: JointStiffness = 1 DrawAfterParent = 0 RoundCount = 3 RTTRatio = 0 RegularRound = Round TracerRound = None yeah, your gonna come up with a little doo-hicky right here too... you havent defined the round... EDIT: oh, just noticed your post earlier here just replace the RegularRound = Round with Code: RegularRound = Round CopyOf = Round Rocket Launcher |
Author: | Cycrow [ Thu Mar 18, 2010 10:53 pm ] |
Post subject: | Re: Need help Creating a Rocket launcher |
well... it didn´t helped so much, guess so Im talking to my old friend StoneCrow.... |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |