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ImpulseDamageThreshold & GibImpulseLimit http://45.55.195.193/viewtopic.php?f=1&t=18116 |
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Author: | ShadowStorm [ Mon Mar 15, 2010 2:18 am ] |
Post subject: | ImpulseDamageThreshold & GibImpulseLimit |
I'm wondering what exactly it does on an actor is increasing it better or worse?... |
Author: | Duh102 [ Mon Mar 15, 2010 2:23 am ] |
Post subject: | Re: ImpulseDamageThreshold & GibImpulseLimit |
It relates to how much impulse (a physics term relating mass and acceleration I believe) an MO can take before taking damage (hardcoded to 10 damage I believe) or gibbing. The larger the number, the more an MO can take. |
Author: | Gotcha! [ Mon Mar 15, 2010 2:46 am ] |
Post subject: | Re: ImpulseDamageThreshold & GibImpulseLimit |
In simple words (please correct me if this is wrong): ImpulseDamageThreshold: The higher it is, the taller the cliffs can be to jump off from without taking 10 hitpoints of damage or dying completely. GibImpulseLimit: The higher it is, the bigger the grenade is that you can catch with your teeth without your head exploding. |
Author: | Duh102 [ Mon Mar 15, 2010 2:51 am ] |
Post subject: | Re: ImpulseDamageThreshold & GibImpulseLimit |
Gotcha! wrote: ImpulseDamageThreshold: The higher it is, the taller the cliffs can be to jump off from without taking 10 hitpoints of damage GibImpulseLimit: The higher it is, the bigger the cliff you can jump off of without splattering all over. |
Author: | ShadowStorm [ Mon Mar 15, 2010 4:25 am ] |
Post subject: | Re: ImpulseDamageThreshold & GibImpulseLimit |
hmm interesting.. that might come in handy if I wanted to make a drop ship trooper without a parachute hehe |
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