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 ImpulseDamageThreshold & GibImpulseLimit 
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Joined: Thu Jan 21, 2010 10:59 pm
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Post ImpulseDamageThreshold & GibImpulseLimit
I'm wondering what exactly it does on an actor

is increasing it better or worse?...


Mon Mar 15, 2010 2:18 am
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happy carebear mom
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Post Re: ImpulseDamageThreshold & GibImpulseLimit
It relates to how much impulse (a physics term relating mass and acceleration I believe) an MO can take before taking damage (hardcoded to 10 damage I believe) or gibbing. The larger the number, the more an MO can take.


Mon Mar 15, 2010 2:23 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: ImpulseDamageThreshold & GibImpulseLimit
In simple words (please correct me if this is wrong):

ImpulseDamageThreshold: The higher it is, the taller the cliffs can be to jump off from without taking 10 hitpoints of damage or dying completely.

GibImpulseLimit: The higher it is, the bigger the grenade is that you can catch with your teeth without your head exploding.


Mon Mar 15, 2010 2:46 am
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happy carebear mom
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Post Re: ImpulseDamageThreshold & GibImpulseLimit
Gotcha! wrote:
ImpulseDamageThreshold: The higher it is, the taller the cliffs can be to jump off from without taking 10 hitpoints of damage or dying completely.

GibImpulseLimit: The higher it is, the bigger the cliff you can jump off of without splattering all over.


Mon Mar 15, 2010 2:51 am
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Post Re: ImpulseDamageThreshold & GibImpulseLimit
hmm interesting.. that might come in handy if I wanted to make a drop ship trooper without a parachute hehe


Mon Mar 15, 2010 4:25 am
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