Data Realms Fan Forums http://45.55.195.193/ |
|
Halo ODST beta and need help... http://45.55.195.193/viewtopic.php?f=1&t=18090 |
Page 1 of 1 |
Author: | pandastar994 [ Fri Mar 12, 2010 11:55 pm ] | ||
Post subject: | Halo ODST beta and need help... | ||
Hi. I made an ODST unit from the ronin and put them in a different folder and would like to put them into my game. How do i do it? Heres the file:
|
Author: | dragonxp [ Sat Mar 13, 2010 12:28 am ] |
Post subject: | Re: Halo ODST beta and need help... |
Do you mean your having errors? Or that you just don't know how to put it in your cc folder? |
Author: | pandastar994 [ Sat Mar 13, 2010 12:38 am ] |
Post subject: | Re: Halo ODST beta and need help... |
Nevermind i made the odst and replaced my ronin folder with him so now sandra is ODST. And the ronin is now wearing gray suits with backbacks which is another problem. I want them to not have jetpacks, How do i do that? |
Author: | dragonxp [ Sat Mar 13, 2010 3:22 am ] |
Post subject: | Re: Halo ODST beta and need help... |
Code: AddActor = AHuman PresetName = Soldier Light AddToGroup = Actors Description = Standard Coalition soldier equipped with armor and a jetpack. Very resilient and quick. Mass = 48 GoldValue = 90 Sharpness = 1 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Coalition.rte/Actors/Soldier/TorsoA.bmp FrameCount = 1 SpriteOffset = Vector X = -7 Y = -12 AngularVel = 0 EntryWound = AEmitter CopyOf = Wound Flesh Entry ExitWound = AEmitter CopyOf = Wound Flesh Exit AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Kevlared Flesh Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Stuff Resolution = 6 Depth = 3 DeepCheck = 0 BodyHitSound = Sound CopyOf = Flesh Body Blunt Hit PainSound = Sound CopyOf = Human Pain DeathSound = Sound CopyOf = Human Death DeviceSwitchSound = Sound CopyOf = Device Switch Status = 0 Health = 100 ImpulseDamageThreshold = 2500 AimAngle = 0 AimDistance = 30 Perceptiveness = 0.9 CharHeight = 100 HolsterOffset = Vector X = -6 Y = -4 Head = Attachable CopyOf = Soldier Head B ParentOffset = Vector X = 0 Y = -10 Jetpack = AEmitter CopyOf = Jetpack Heavy ParentOffset = Vector X = -6 Y = 3 DrawAfterParent = 0 JumpTime = 4 // Secs Find this and then, put it as Jetpack = None |
Author: | pandastar994 [ Sat Mar 13, 2010 4:07 am ] |
Post subject: | Re: Halo ODST beta and need help... |
This is all ive got fo the ODST unit ive got... What do i do with this? AddActor = AHuman CopyOf = Ronin Soldier PresetName = ODST Description = Basic ODST unit. Buyable = 1 GoldValue = 85 Head = Attachable CopyOf = Ronin Head 5 ParentOffset = Vector X = 0 Y = -10 Mass = 34 ImpulseDamageThreshold = 2300 GibImpulseLimit = 3220 GibWoundLimit = 10 |
Author: | Coops [ Sat Mar 13, 2010 5:27 am ] |
Post subject: | Re: Halo ODST beta and need help... |
Code: Jetpack = None Add this right under it |
Author: | CaveCricket48 [ Sat Mar 13, 2010 6:51 am ] |
Post subject: | Re: Halo ODST beta and need help... |
Or "JumpTime = 0". If you plan on making anything large-scale, you should steer away from actor CopyOfs, since that would limit some stuff you could do, like gibs (you can't add a line to remove gibs) and may create compatibility issues in the future. |
Author: | pandastar994 [ Thu Mar 18, 2010 1:37 am ] |
Post subject: | Re: Halo ODST beta and need help... |
Thanks for all the help testing it out.I cant find my version with my ODST unit right now sooo ill get it back to ya when i can. Sorry for the inconenience. I will do that if i find it and tell you if it worked.Thanks again!!! |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |