View unanswered posts | View active topics It is currently Wed Jan 08, 2025 10:27 pm



Reply to topic  [ 34 posts ]  Go to page 1, 2, 3  Next
 I'm a mod in a hard place. 
Author Message
User avatar

Joined: Mon Oct 19, 2009 9:04 am
Posts: 302
Location: Under Your Bed
Reply with quote
Post I'm a mod in a hard place.
I'm kinda stuck on this mod I'm making. I have 2 problem i can't seem to figure out.

Example : The jets coming out the RPC shot get replaced with my own animation.
I want the missle i shoot to have my own animation coming out the back.
My Thought : Wouldn't i make a name000-name005 (or any number) and replace it somewhere with the oringina?

Example : The Glocks bullet be changed from a line (bullet) to a ball.
I want a gun (pistol) I'm gonna make soon shoot something thats not lines how would i make it do that?
My thought : I really have no idea here.

Thanks to anyone that helps in advance.


Sat Mar 27, 2010 10:46 pm
Profile YIM
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: I'm a mod in a hard place.
for the first one i have no idea what you mean.

for the second one, make a MOSR or MOSP beforehand, and put it into the round where it (at the moment) says "Particle = MOPixel", change that to "Particle = MOSRotating" (or MOSParticle as the case may be) and change the copyof's name to whatever you named your particle.


Sat Mar 27, 2010 11:19 pm
Profile WWW
User avatar

Joined: Mon Oct 19, 2009 9:04 am
Posts: 302
Location: Under Your Bed
Reply with quote
Post Re: I'm a mod in a hard place.
Ok i will try that. I forget who helped me with the first one before but instead of a jetpack blast coming out of a missle it would be like bubbles or something.

EDIT: I put it here.

AddAmmo = Round
PresetName = Round Glock
ParticleCount = 1
Particle = MOSParticle
CopyOf = Bee Stinger
Shell = MOSParticle
CopyOf = Casing
FireVelocity = 94
ShellVelocity = 12
Separation = 0
I tried MOSParticle and MOSRotating and both failed. The error said that bee stinger was undefined. What did i do wrong?


Sat Mar 27, 2010 11:49 pm
Profile YIM

Joined: Mon Mar 15, 2010 11:46 pm
Posts: 67
Reply with quote
Post Re: I'm a mod in a hard place.
Is the beestinger assigned as a MOSParticle too? Else it won't load, seeing it's assigned as something else.

Also, I'm pretty sure the shell has nothing to do with the round being fired, so don't touch that setting unless you edited it.

Might wanna show the entire script or something.


Sun Mar 28, 2010 11:07 pm
Profile
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: I'm a mod in a hard place.
First, make your bee stinger a mosparticle/ mosrotating
Then, it should load.
ALSO, make sure that the bee stinger is defined before the round itself.


Sun Mar 28, 2010 11:42 pm
Profile
User avatar

Joined: Mon Jun 04, 2007 5:55 am
Posts: 1627
Location: Ohio
Reply with quote
Post Re: I'm a mod in a hard place.
Joesycop wrote:

Example : The jets coming out the RPC shot get replaced with my own animation.
I want the missle i shoot to have my own animation coming out the back.
My Thought : Wouldn't i make a name000-name005 (or any number) and replace it somewhere with the oringina?

uh... you created an instance in your mod, with a duplicate name of something in base/dummy/ronin/coalition and your content is overriding the old. you need new instance names.


Mon Mar 29, 2010 12:42 am
Profile YIM WWW
User avatar

Joined: Mon Oct 19, 2009 9:04 am
Posts: 302
Location: Under Your Bed
Reply with quote
Post Re: I'm a mod in a hard place.
Thats the problem i don't know how to define it. Here is the whole script.
AddEffect = MOPixel
PresetName = Bullet Glock
Mass = 0.05
LifeTime = 750
Sharpness = 95
HitsMOs = 1
GetsHitByMOs = 0
Color = Color
R = 210
G = 198
B = 178
Atom = Atom
Material = Material
CopyOf = Bullet Metal
TrailColor = Color
R = 210
G = 198
B = 178
TrailLength = 22


AddEffect = MOPixel
CopyOf = Bullet Glock
PresetName = Tracer Glock
Mass = 0.06
Sharpness = 95
Color = Color
R = 255
G = 226
B = 0
Atom = Atom
Material = Material
CopyOf = Bullet Metal
TrailColor = Color
R = 255
G = 226
B = 0
TrailLength = 30

AddAmmo = Round
PresetName = Round Glock
ParticleCount = 1
Particle = MOPixel
CopyOf = BeeStinger
Shell = MOSParticle
CopyOf = BeeStinger
FireVelocity = 94
ShellVelocity = 12
Separation = 0


AddAmmo = Round
PresetName = Tracer Glock
ParticleCount = 1
Particle = MOPixel
CopyOf = Tracer Glock
Shell = MOSParticle
CopyOf = Casing
FireVelocity = 95
ShellVelocity = 12
Separation = 0


AddAmmo = Magazine
PresetName = Magazine Glock
Mass = 1.50
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Ronin.rte/Devices/Weapons/Sprites/MagazinePistolA.bmp
FrameCount = 1
SpriteOffset = Vector
X = -2
Y = -2
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 2
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 3
Depth = 1
DeepCheck = 0
JointStrength = 200
JointStiffness = 1
JointOffset = Vector
X = 0
Y = -1
ParentOffset = Vector
X = -1
Y = 2
DrawAfterParent = 0
RoundCount = 12
RTTRatio = 5
RegularRound = Round
CopyOf = Round Glock
TracerRound = Round
CopyOf = Tracer Glock



AddDevice = HDFirearm
PresetName = Stinger
Description = The stinger shoots out bee stingers hoping to cause the enemys great pain.
AddToGroup = Weapons

Mass = 4
HitsMOs = 0
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = AL.rte/Weapons/Bees/Stinger/Stinger.bmp
FrameCount = 2
SpriteOffset = Vector
X = -4
Y = -2
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
GoldValue = 10
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 10
DeepCheck = 0
JointStrength = 75
JointStiffness = 0.5
JointOffset = Vector
X = -1
Y = 2
DrawAfterParent = 0
OneHanded = 1
StanceOffset = Vector
X = 12
Y = 0
SharpStanceOffset = Vector
X = 13
Y = -2
SupportOffset = Vector
X = 2
Y = 1
SharpLength = 80
Magazine = Magazine
CopyOf = Magazine Glock
Flash = Attachable
CopyOf = Muzzle Flash SMG
FireSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/Pistols/PistolBang.wav
EmptySound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/EmptyClick3.wav
ReloadStartSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/ReloadStart.wav
ReloadEndSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/ReloadEnd.wav
RateOfFire = 475
ReloadTime = 880
FullAuto = 0
FireIgnoresThis = 1
ShakeRange = 4
SharpShakeRange = 1.5
NoSupportFactor = 1.7
ParticleSpreadRange = 0.5
ShellSpreadRange = 8
ShellAngVelRange = 2
MuzzleOffset = Vector
X = 7
Y = 0
EjectionOffset = Vector
X = 0
Y = -1
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 1
Count = 3
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 2
Count = 5
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Rust Micro A
Count = 7
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Grey Micro A
Count = 3
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
GibWoundLimit = 2[size=85]
[/size]


Mon Mar 29, 2010 12:58 am
Profile YIM
User avatar

Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
Reply with quote
Post Re: I'm a mod in a hard place.
Never post huge gross chunks of code. Just attach the .ini file next time.


Mon Mar 29, 2010 2:53 am
Profile
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: I'm a mod in a hard place.
Make a MOSRotating.
Call it a bee stinger.
Change it's sprite to your stinger.


Mon Mar 29, 2010 2:55 am
Profile
User avatar

Joined: Mon Oct 19, 2009 9:04 am
Posts: 302
Location: Under Your Bed
Reply with quote
Post Re: I'm a mod in a hard place.
How do i make one? ( Noob Alert )


Mon Mar 29, 2010 3:09 am
Profile YIM
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: I'm a mod in a hard place.
http://wiki.datarealms.com/wiki/index.php/MOSRotating


Mon Mar 29, 2010 10:15 am
Profile WWW
User avatar

Joined: Mon Oct 19, 2009 9:04 am
Posts: 302
Location: Under Your Bed
Reply with quote
Post Re: I'm a mod in a hard place.
I looked at that tryed everything everyone has said and still not working, I don't get an error anymore but its still shooting the normal bullet. Where exactly to i put it in the ini?


Mon Mar 29, 2010 11:24 am
Profile YIM
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: I'm a mod in a hard place.
First you define bee stinger, then in your rounds script, change the round to a MOSRotating which is a CopyOf = BeeStinger.


Mon Mar 29, 2010 3:31 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: I'm a mod in a hard place.
1) Delete the AddEffect blocks at the start, they define MOPixels which you dont want to use.
2) Construct your MOSRotating definition there, before all of the AddAmmo lines.
3) Change the CopyOf lines in your Round definition.
4) Delete the tracer round (make sure you remove it from the magazine as well, and change RTTRatio to 0)
5) Profit, no grey area.


Mon Mar 29, 2010 8:38 pm
Profile WWW
User avatar

Joined: Mon Oct 19, 2009 9:04 am
Posts: 302
Location: Under Your Bed
Reply with quote
Post Re: I'm a mod in a hard place.
I think i did all that here, tell me what im doing wrong.


Attachments:
Stinger.ini [3.56 KiB]
Downloaded 229 times
Tue Mar 30, 2010 12:29 am
Profile YIM
Display posts from previous:  Sort by  
Reply to topic   [ 34 posts ]  Go to page 1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.043s | 16 Queries | GZIP : Off ]