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A door that isn't a door problem
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Author:  salt_1219 [ Sun Feb 28, 2010 11:38 pm ]
Post subject:  A door that isn't a door problem

I'm working on a project where I started with a MOSRotating and made it a ADoor, here's a bit about what I did.

AddActor = ADoor
//AddActor = MOSRotating
//// added the stuff below
Status = 0
Health = 100
Team = 0
CharHeight = 40

I left out the door open, and close, and sensor stuff.
My Problem is now my mod instantly gibs, and I can't figure out why. Does anyone have a solution to this?

I'm not too proud to beg, PLEASE PLEASE PLEASE! :( lol

Author:  CaveCricket48 [ Mon Mar 01, 2010 1:21 am ]
Post subject:  Re: A door that isn't a door problem

If a door doesn't have an attachable (the actual door part) it will self-destruct.

Author:  salt_1219 [ Mon Mar 01, 2010 1:26 am ]
Post subject:  Re: A door that isn't a door problem

Okay thanks I will try that out right now.

Thank you, thank you, thank you!

Worked like a charm OMG that was driving me nuts. :D

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