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| A door that isn't a door problem http://45.55.195.193/viewtopic.php?f=1&t=17979  | 
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| Author: | salt_1219 [ Sun Feb 28, 2010 11:38 pm ] | 
| Post subject: | A door that isn't a door problem | 
I'm working on a project where I started with a MOSRotating and made it a ADoor, here's a bit about what I did. AddActor = ADoor //AddActor = MOSRotating //// added the stuff below Status = 0 Health = 100 Team = 0 CharHeight = 40 I left out the door open, and close, and sensor stuff. My Problem is now my mod instantly gibs, and I can't figure out why. Does anyone have a solution to this? I'm not too proud to beg, PLEASE PLEASE PLEASE!    lol
		
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| Author: | CaveCricket48 [ Mon Mar 01, 2010 1:21 am ] | 
| Post subject: | Re: A door that isn't a door problem | 
If a door doesn't have an attachable (the actual door part) it will self-destruct.  | 
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| Author: | salt_1219 [ Mon Mar 01, 2010 1:26 am ] | 
| Post subject: | Re: A door that isn't a door problem | 
Okay thanks I will try that out right now. Thank you, thank you, thank you! Worked like a charm OMG that was driving me nuts.  
		
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