| Data Realms Fan Forums http://45.55.195.193/ | |
| Terrain turns to default when i change the .bmp http://45.55.195.193/viewtopic.php?f=1&t=17971 | Page 1 of 1 | 
| Author: | Rampancy [ Sun Feb 28, 2010 9:36 am ] | 
| Post subject: | Terrain turns to default when i change the .bmp | 
| I resized the horiz land terrain bitmap (well, a duplicate of it) to be twice as long as it normally is, because the terrain is perfect for what i have in mind, just not long enough, but now when I go to the scene editor, all the terrain turns red and has the word "default" all over it, and it liquifies when anything touches it. How do i make it not do this? I used MSPaint, if that matters. | |
| Author: | Botter [ Sun Feb 28, 2010 10:07 am ] | 
| Post subject: | Re: Terrain turns to default when i change the .bmp | 
| It's because when you open it, and re-save it in paint, it saves it as a different type of bitmap. Instead of clicking save, click save as, and make it a 24-bit one. | |
| Author: | Lizardheim [ Sun Feb 28, 2010 12:12 pm ] | 
| Post subject: | Re: Terrain turns to default when i change the .bmp | 
| You're supposed to save as 256-color aren't you? | |
| Author: | Gotcha! [ Sun Feb 28, 2010 2:28 pm ] | 
| Post subject: | Re: Terrain turns to default when i change the .bmp | 
| Either you or MS Paint (Windows 7?) changed the colours or colour table, leading to CC not being able to recognize the colours as valid terrain colours. Poor explanation, but I hope that made sense. You can only use colours that are defined in the base.rte/materials.ini file, and the .bmp files must be in 'indexed colour' mode (8 bit) and must have the appropiate colour table. Edit: The map's colour table should look like this:  (Can't be seen in MS Paint.) | |
| Page 1 of 1 | All times are UTC [ DST ] | 
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ | |