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Terrain turns to default when i change the .bmp http://45.55.195.193/viewtopic.php?f=1&t=17971 |
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Author: | Rampancy [ Sun Feb 28, 2010 9:36 am ] |
Post subject: | Terrain turns to default when i change the .bmp |
I resized the horiz land terrain bitmap (well, a duplicate of it) to be twice as long as it normally is, because the terrain is perfect for what i have in mind, just not long enough, but now when I go to the scene editor, all the terrain turns red and has the word "default" all over it, and it liquifies when anything touches it. How do i make it not do this? I used MSPaint, if that matters. |
Author: | Botter [ Sun Feb 28, 2010 10:07 am ] |
Post subject: | Re: Terrain turns to default when i change the .bmp |
It's because when you open it, and re-save it in paint, it saves it as a different type of bitmap. Instead of clicking save, click save as, and make it a 24-bit one. |
Author: | Lizardheim [ Sun Feb 28, 2010 12:12 pm ] |
Post subject: | Re: Terrain turns to default when i change the .bmp |
You're supposed to save as 256-color aren't you? |
Author: | Gotcha! [ Sun Feb 28, 2010 2:28 pm ] |
Post subject: | Re: Terrain turns to default when i change the .bmp |
Either you or MS Paint (Windows 7?) changed the colours or colour table, leading to CC not being able to recognize the colours as valid terrain colours. Poor explanation, but I hope that made sense. You can only use colours that are defined in the base.rte/materials.ini file, and the .bmp files must be in 'indexed colour' mode (8 bit) and must have the appropiate colour table. Edit: The map's colour table should look like this: (Can't be seen in MS Paint.) |
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