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[ 4 posts ] |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Foot Atomgroups
Ok, hey again. I have a problem with my actor's feet; that is, they do not collide with the ground properly. They sink into the ground by about two pixels.
I assume this is a problem with the atomgroup, and I have been unable to find a way to manually create one. I've tried upping the resolution of the generated one to 2, but no luck.
So, how can you change atom groups? (if they are indeed the cause of my problem)
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Sat Feb 27, 2010 11:34 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Foot Atomgroups
Foot atomgroups are defined in the actor's code, it's not the actual atomgroup bit on the foot/ The vanilla foot atomsgroups are defined in Base.rte/Actors.ini, and you can copy and modify those to make your own.
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Sun Feb 28, 2010 2:53 am |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Foot Atomgroups
Alright, thanks. Turns out the problem was that the foot's jointoffset wasn't matching the atomgroup's jointoffset.
No worries.
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Sun Feb 28, 2010 3:04 pm |
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AgentBaron
Joined: Mon May 18, 2009 11:48 pm Posts: 205 Location: The swamps of Stuporia!
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Re: Foot Atomgroups
Muhaha... I just recieved a new inspiration to work on my sprites. The trick you mention here is something I never checked. To the Pratcave!EDIT: Nothing.
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Wed Mar 03, 2010 11:49 am |
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