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 A door that isn't a door problem 
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Joined: Tue Jan 12, 2010 8:25 pm
Posts: 400
Location: mukilteo, wa
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Post A door that isn't a door problem
I'm working on a project where I started with a MOSRotating and made it a ADoor, here's a bit about what I did.

AddActor = ADoor
//AddActor = MOSRotating
//// added the stuff below
Status = 0
Health = 100
Team = 0
CharHeight = 40

I left out the door open, and close, and sensor stuff.
My Problem is now my mod instantly gibs, and I can't figure out why. Does anyone have a solution to this?

I'm not too proud to beg, PLEASE PLEASE PLEASE! :( lol


Sun Feb 28, 2010 11:38 pm
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
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Post Re: A door that isn't a door problem
If a door doesn't have an attachable (the actual door part) it will self-destruct.


Mon Mar 01, 2010 1:21 am
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Joined: Tue Jan 12, 2010 8:25 pm
Posts: 400
Location: mukilteo, wa
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Post Re: A door that isn't a door problem
Okay thanks I will try that out right now.

Thank you, thank you, thank you!

Worked like a charm OMG that was driving me nuts. :D


Mon Mar 01, 2010 1:26 am
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