| Author | Message | 
        
			| AgentBaron 
					Joined: Mon May 18, 2009 11:48 pm
 Posts: 205
 Location: The swamps of Stuporia!
   |   To slither?How possible is it to make an actor that slithers rather than walks?  And if it's decently doable, how possible is it to have its tail so that it remains flat whether the actor is standing or crouched? 
 
 | 
		
			| Tue Feb 23, 2010 1:50 pm | 
					
					     | 
	
	
		|  | 
	
			| Flammablezombie 
					Joined: Wed Jan 14, 2009 7:12 pm
 Posts: 1525
 Location: In between your sister's legs, showing her how to use a... PS3 controller!
   |   Re: To slither?It's not. 
 
 | 
		
			| Tue Feb 23, 2010 8:45 pm | 
					
					   | 
	
	
		|  | 
	
			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: To slither?Flammablezombie wrote: It's not, without Lua.Fixed. I have an idea of how it can work, might do it.
 
 | 
		
			| Tue Feb 23, 2010 8:50 pm | 
					
					   | 
	
	
		|  | 
	
			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: To slither?So we're getting a second snake actor for B23? 
 
 | 
		
			| Tue Feb 23, 2010 10:10 pm | 
					
					   | 
	
	
		|  | 
	
			| AgentBaron 
					Joined: Mon May 18, 2009 11:48 pm
 Posts: 205
 Location: The swamps of Stuporia!
   |   Re: To slither?I was thinking it would involve some kind of workaround if it didn't involve lua, like Wizcorp's actors wearing robes.  Granted that's a much simpler workaround than making something slither, heh. 
 
 | 
		
			| Tue Feb 23, 2010 11:31 pm | 
					
					     | 
	
	
		|  | 
	
			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   |   Re: To slither?I think you could make an actor with invisible legs, wonky walkpaths and a script that made it always crouch... I don't really know. 
 
 | 
		
			| Wed Feb 24, 2010 2:23 am | 
					
					   | 
	
	
		|  | 
	
			| LowestFormOfWit 
					Joined: Mon Oct 06, 2008 2:04 am
 Posts: 1559
   |   Re: To slither?Anything that requires rope or string-like movements is very hard to add to this game. 
 
 | 
		
			| Wed Feb 24, 2010 3:06 pm | 
					
					   | 
	
	
		|  | 
	
			| alphagamer774 
					Joined: Wed Feb 10, 2010 4:06 am
 Posts: 1294
 Location: Comox, BC, Canada
   |   Re: To slither?or y'know, anything that doesn't involve bloody carnage, high power guns, and insane crustaceans doesn't really work either.
 kinda makes mods limited if you're Lua impaired
 
 
 | 
		
			| Fri Feb 26, 2010 2:26 am | 
					
					     | 
	
	
		|  | 
	
			| Flammablezombie 
					Joined: Wed Jan 14, 2009 7:12 pm
 Posts: 1525
 Location: In between your sister's legs, showing her how to use a... PS3 controller!
   |   Re: To slither?No. Just no. You are wrong in every sense of the word. There are hundreds of mods out there that only heal and help your actors. 
 
 | 
		
			| Sat Feb 27, 2010 12:35 am | 
					
					   | 
	
	
		|  | 
	
			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: To slither?And yet more mods with wonderful effects yet to be replicated in Lua. 
 
 | 
		
			| Sat Feb 27, 2010 2:51 am | 
					
					     | 
	
	
		|  | 
	
			| alphagamer774 
					Joined: Wed Feb 10, 2010 4:06 am
 Posts: 1294
 Location: Comox, BC, Canada
   |   Re: To slither?@flammablezombieOkay, okay, calm down.
 
 
 | 
		
			| Sat Feb 27, 2010 2:56 am | 
					
					     | 
	
	
		|  | 
	
	
		|  |