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Emitter Stacking Particles http://45.55.195.193/viewtopic.php?f=1&t=17895 |
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Author: | Coops [ Sat Feb 20, 2010 11:12 am ] |
Post subject: | Emitter Stacking Particles |
Hello I have a problem with my Shotgun... i have placed an emitter on the flash of the shotgun that emits particles when fired, but when i fire the desired particles that the emitter emits seems to stack for the amount of time it didnt fire eg. i fire after 1 sec and a few particles show.. i fire after 10 secs and the all the particles that would emit every 1 sec would stack upon until fired Any one got anything? heres my code for the emitter Code: AddEffect = AEmitter PresetName = M1014 Flash Effects Mass = 0.5 LifeTime = 5 RestThreshold = -500 Sharpness = 0 GlobalAccScalar = 0 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp FrameCount = 1 OrientToVel = 0.7 SpriteOffset = Vector X = 0 Y = 0 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 1 DeepCheck = 1 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Shot Particle Effect ParticlesPerMinute = 150 BurstSize = 1 Spread = 3.14 MaxVelocity = 2 MinVelocity = 0.25 PushesEmitter = 1 AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Shot Smoke ParticlesPerMinute = 120 BurstSize = 1 Spread = 3.14 MaxVelocity = 5 MinVelocity = 0.25 PushesEmitter = 1 BurstTriggered = 0 EmissionEnabled = 1 EmissionsIgnoreThis = 0 BurstSize = 0 BurstScale = 0 BurstSpacing = 500 EmissionDamage = 0 Flash = None FlashOnlyOnBurst = 0 Thx |
Author: | Duh102 [ Sat Feb 20, 2010 6:27 pm ] |
Post subject: | Re: Emitter Stacking Particles |
This is a problem inherent in the game, it is not solvable (when using emitters attached to a MuzzleFlash). What exactly are you trying to do? Add some effects to the firing? |
Author: | Coops [ Sun Feb 21, 2010 3:00 am ] |
Post subject: | Re: Emitter Stacking Particles |
Duh102 wrote: This is a problem inherent in the game, it is not solvable (when using emitters attached to a MuzzleFlash). What exactly are you trying to do? Add some effects to the firing? Yeah, i want my flash to have a few small white particles and some smoke to it |
Author: | Lizardheim [ Sun Feb 21, 2010 1:16 pm ] |
Post subject: | Re: Emitter Stacking Particles |
Then have the bullet be an emitter (or somehting, loo it up in the heavy coa sniper.) |
Author: | Coops [ Sun Feb 21, 2010 11:13 pm ] |
Post subject: | Re: Emitter Stacking Particles |
Lizard wrote: Then have the bullet be an emitter (or somehting, loo it up in the heavy coa sniper.) then the effect would follow the bullet i dont want that. what if... i make the flash emit a MOPixel that makes the flash gib the particles i want, would that work or would it be too slow for it to gib it... or just unsatisfying results? |
Author: | 411570N3 [ Mon Feb 22, 2010 6:55 am ] |
Post subject: | Re: Emitter Stacking Particles |
Make it emit only once. Also, this could be used to make weapons. |
Author: | Coops [ Mon Feb 22, 2010 8:03 am ] |
Post subject: | Re: Emitter Stacking Particles |
411570N3 wrote: Make it emit only once. Also, this could be used to make weapons. How can i make it emit once? |
Author: | Lizardheim [ Mon Feb 22, 2010 8:21 am ] |
Post subject: | Re: Emitter Stacking Particles |
Did you even look at the coalition heavy sniper? It has an emitter that fires the bullet and the muzzle flash. |
Author: | Geti [ Mon Feb 22, 2010 9:32 am ] |
Post subject: | Re: Emitter Stacking Particles |
Coops9753 wrote: How can i make it emit once? |
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