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Upper frame limit. http://45.55.195.193/viewtopic.php?f=1&t=17842 |
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Author: | dragonxp [ Mon Feb 15, 2010 1:36 am ] |
Post subject: | Upper frame limit. |
Is there a weapon frame limit? I have a weapon which simply has this as it's animation but does not work: Code: SpriteFile = ContentFile FilePath = [classified].rte/[classified]/[classified.bmp] FrameCount = 19 SpriteAnimMode = 1 SpriteAnimDuration = 1000 |
Author: | CaveCricket48 [ Mon Feb 15, 2010 1:40 am ] |
Post subject: | Re: Upper frame limit. |
Unless if the weapon has spinup/spindown variables, it probably can only have 2 working frames. In my Particle Accelerator mod, I get around that by having an attachable that is animated through Lua. |
Author: | dragonxp [ Mon Feb 15, 2010 1:44 am ] |
Post subject: | Re: Upper frame limit. |
so you cant have an always looping attachable? |
Author: | CaveCricket48 [ Mon Feb 15, 2010 3:33 am ] |
Post subject: | Re: Upper frame limit. |
You can if you Lua it. |
Author: | TorrentHKU [ Mon Feb 15, 2010 3:48 am ] |
Post subject: | Re: Upper frame limit. |
Ah-HA! I thought nummy made this thread, but it was MaximDude. No wonder I couldn't find it. Does this help? viewtopic.php?f=1&t=17554 |
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