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Upper frame limit.
http://45.55.195.193/viewtopic.php?f=1&t=17842
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Author:  dragonxp [ Mon Feb 15, 2010 1:36 am ]
Post subject:  Upper frame limit.

Is there a weapon frame limit?

I have a weapon which simply has this as it's animation but does not work:
Code:
 
SpriteFile = ContentFile
        FilePath = [classified].rte/[classified]/[classified.bmp]
FrameCount = 19
SpriteAnimMode = 1
SpriteAnimDuration = 1000

Author:  CaveCricket48 [ Mon Feb 15, 2010 1:40 am ]
Post subject:  Re: Upper frame limit.

Unless if the weapon has spinup/spindown variables, it probably can only have 2 working frames. In my Particle Accelerator mod, I get around that by having an attachable that is animated through Lua.

Author:  dragonxp [ Mon Feb 15, 2010 1:44 am ]
Post subject:  Re: Upper frame limit.

so you cant have an always looping attachable?

Author:  CaveCricket48 [ Mon Feb 15, 2010 3:33 am ]
Post subject:  Re: Upper frame limit.

You can if you Lua it.

Author:  TorrentHKU [ Mon Feb 15, 2010 3:48 am ]
Post subject:  Re: Upper frame limit.

Ah-HA! I thought nummy made this thread, but it was MaximDude. No wonder I couldn't find it. Does this help?
viewtopic.php?f=1&t=17554

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