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Removing Rocket Hatch Beams http://45.55.195.193/viewtopic.php?f=1&t=17819 |
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Author: | Djinn [ Fri Feb 12, 2010 10:49 pm ] |
Post subject: | Removing Rocket Hatch Beams |
So, is there any way to remove those crazy yellow beams that shoot out of open hatches in rockets? |
Author: | Grif [ Fri Feb 12, 2010 11:27 pm ] |
Post subject: | Re: Removing Rocket Hatch Beams |
I believe there's something in the exit code (maybe look at dropships, it could be omitted from rocket .inis) that determines how long the beam is making it 0 ought to delete it |
Author: | Djinn [ Fri Feb 12, 2010 11:34 pm ] |
Post subject: | Re: Removing Rocket Hatch Beams |
Eh, no dice, I'll take a look through the variables. |
Author: | Lizardheim [ Fri Feb 12, 2010 11:57 pm ] |
Post subject: | Re: Removing Rocket Hatch Beams |
not mention anything about exitopening in the code? |
Author: | Grif [ Sat Feb 13, 2010 12:30 am ] |
Post subject: | Re: Removing Rocket Hatch Beams |
Code: AddExit = Exit Offset = Vector X = 0 Y = 20 Velocity = Vector X = 0 Y = 40 Radius = 40 Range = 300 make radius and range 0 |
Author: | Azukki [ Sat Feb 13, 2010 12:36 am ] |
Post subject: | Re: Removing Rocket Hatch Beams |
That removes the beams, but your doors wont function. You're probably out of luck if you want it to work but not have beams |
Author: | Djinn [ Sat Feb 13, 2010 1:44 am ] |
Post subject: | Re: Removing Rocket Hatch Beams |
Well, I just set them to 1 and that pretty much makes them invisible while still working. Tadah! Thank you once again, Grif. |
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