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Braincrafts?
http://45.55.195.193/viewtopic.php?f=1&t=17769
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Author:  DrRibbones [ Mon Feb 08, 2010 3:16 pm ]
Post subject:  Braincrafts?

Greetings,

I'm curious as to whether it is possible to create a craft that is also a brain, and if this is possible whether anyone has created such a thing.
I was considering a 'Mothership' type craft but I wanted to check whether this is possible or feasible before I attempt anything.

Depending on what CC's engine allows for campaign modding, this could allow for some very interesting possibilities.

Thankyou.

- The Dr.

Author:  findude [ Mon Feb 08, 2010 3:59 pm ]
Post subject:  Re: Braincrafts?

Add it to group "Brains".
Done.

Author:  LowestFormOfWit [ Mon Feb 08, 2010 9:14 pm ]
Post subject:  Re: Braincrafts?

Yeah, anything added to the brains group will simply fill the role of the brain, which really doesn't make it do anything special other than make you lose if it dies.

Author:  dragonxp [ Tue Feb 09, 2010 12:21 am ]
Post subject:  Re: Braincrafts?

Making crafts the worst kind of brain, simply because they die REAL easy.

Author:  salt_1219 [ Tue Feb 09, 2010 12:49 am ]
Post subject:  Re: Braincrafts?

dragonxp wrote:
Making crafts the worst kind of brain, simply because they die REAL easy.

That's a matter of armor, to fix this simply create a custom material like the dummy behemoth uses, and replace each material with your custom one.
You can increase the gib wound limit too.

Some people have made crafts with guns attached so you might look into making a gun that drops bombs and attach it.

Author:  dragonxp [ Tue Feb 09, 2010 12:52 am ]
Post subject:  Re: Braincrafts?

Thats not what i meant.
I meant these weaknesses:
1. Dropship brains would get one of their engines blown up, and are really Impulse sensitive.
2. Rocket Brains, tend to explode a lot.
3. Rockets are easily Tipped over.
4. Rockets would be extremely awkward to have a gun attached to it.
5. Guarding a dropship would be a nuisance.

Author:  Fat Zombie [ Tue Feb 09, 2010 1:07 am ]
Post subject:  Re: Braincrafts?

Wait. So 'Brains' are just a group? Does that mean you could make items into brains, or just actors/craft?

Author:  dragonxp [ Tue Feb 09, 2010 1:14 am ]
Post subject:  Re: Braincrafts?

Actually i never tried that, IM GOING TO RIGHT NOW.
Edit: results:
1. it puts the grenade i added to the Brains Category, and wouldn't let me buy it after. Success
2. However it won't let you start without a actor brain so, Fail.

Author:  Fat Zombie [ Tue Feb 09, 2010 1:20 am ]
Post subject:  Re: Braincrafts?

Dagnabbit.

Author:  dragonxp [ Tue Feb 09, 2010 1:21 am ]
Post subject:  Re: Braincrafts?

I thought the same thing, it would be so much easier to make a brain a heldobject in a mission to deliver it somewhere else without it getting destroyed, then make you fail when it dies using lua.

Author:  LowestFormOfWit [ Tue Feb 09, 2010 2:04 am ]
Post subject:  Re: Braincrafts?

I'm sure you could make an actor brain that is able to be picked up somehow.

Author:  DrRibbones [ Tue Feb 09, 2010 3:21 am ]
Post subject:  Re: Braincrafts?

Brains as objects is probably a much better way to do it. Then the object could be placed inside a craft, which would still feel just as important, and less vulnerable than if the craft were a brain itself.

Now I think I'll make a Kamikaze brain. Lures all the enemies to it, then violently explodes...

Author:  hax [ Tue Feb 09, 2010 3:24 am ]
Post subject:  Re: Braincrafts?

I think there is one already.

Author:  Lizardheim [ Tue Feb 09, 2010 8:05 am ]
Post subject:  Re: Braincrafts?

For holdable brain, have it be "attached" to a shield.
THINK it would work...

Author:  zalo [ Fri Feb 12, 2010 3:50 am ]
Post subject:  Re: Braincrafts?

Hope I'm not too late, but:
viewtopic.php?f=61&t=10890

It's been done, but more are welcome.

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