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Making TDExplsovies not explode when you switch to them.
http://45.55.195.193/viewtopic.php?f=1&t=17696
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Author:  Hobbesy [ Sat Jan 30, 2010 12:09 am ]
Post subject:  Making TDExplsovies not explode when you switch to them.

So, last night I was making a suicide grenade (Anyone want it?) that takes out everything in a 150px radius, and I made a nice discovery. It not only fixes TDExplosives exploding spontaneously, but it probably shows that whoever coded the TDExplosives has no idea what he's doing.

To fix the problem put ActivatesWhenReleased = 0 under the TriggerDelay. It will not only keep the grenades from exploding, but it also allows you to "cook" them, which is very useful if you make the TriggerDelay known in the Description.

Author:  Dr. Evil [ Mon Feb 01, 2010 1:29 am ]
Post subject:  Re: Making TDExplsovies not explode when you switch to them.

This should be put in the wiki, as its the sort of information that would get buried easily.

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