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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Removing Rocket Hatch Beams
So, is there any way to remove those crazy yellow beams that shoot out of open hatches in rockets?
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Fri Feb 12, 2010 10:49 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Removing Rocket Hatch Beams
I believe there's something in the exit code (maybe look at dropships, it could be omitted from rocket .inis) that determines how long the beam is
making it 0 ought to delete it
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Fri Feb 12, 2010 11:27 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Removing Rocket Hatch Beams
Eh, no dice, I'll take a look through the variables.
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Fri Feb 12, 2010 11:34 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Removing Rocket Hatch Beams
not mention anything about exitopening in the code?
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Fri Feb 12, 2010 11:57 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Removing Rocket Hatch Beams
Code: AddExit = Exit Offset = Vector X = 0 Y = 20 Velocity = Vector X = 0 Y = 40 Radius = 40 Range = 300 make radius and range 0
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Sat Feb 13, 2010 12:30 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Removing Rocket Hatch Beams
That removes the beams, but your doors wont function. You're probably out of luck if you want it to work but not have beams
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Sat Feb 13, 2010 12:36 am |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Removing Rocket Hatch Beams
Well, I just set them to 1 and that pretty much makes them invisible while still working. Tadah! Thank you once again, Grif.
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Sat Feb 13, 2010 1:44 am |
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