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Debugging an Index http://45.55.195.193/viewtopic.php?f=1&t=17598 |
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Author: | Joe [ Sun Jan 17, 2010 11:11 pm ] |
Post subject: | Debugging an Index |
Hello all. I started making this new test mod, and I've gotten to the phase where I need to test offsets and compile the mod. So I made a DataModule, ran CC a few times, debugged as needed, then I finally got to the end of the .ini file with zero errors when CC suddenly crashed with this message: Here's the AbortScreen: Attachment: I have tried everything from changing the name of the .rte to deleting and moving characters and lines around in the .ini. No matter what I do, CC always crashes when reading the last character of the last line in the Index. The Index looks like this: I would very much appreciate any help/advice/comments that anyone has on this matter, and advice from professionals (DRL, weegee, Duh102, Abdul Ahzared, Shook, Geti, Cave Cricket, etc.,) is especially welcome. Thank you all. |
Author: | CrazyMLC [ Sun Jan 17, 2010 11:22 pm ] |
Post subject: | Re: Debugging an Index |
Without more info all I can say is that its probably corrupt. Retype the file, don't copy anything from the old one. Check for extra spaces you may have put anywhere by accident. |
Author: | Joe [ Sun Jan 17, 2010 11:45 pm ] |
Post subject: | Re: Debugging an Index |
I tried what you said CrazyMLC, but to no avail. It still crashes on the last line. What other information do you need? |
Author: | CrazyMLC [ Sun Jan 17, 2010 11:47 pm ] |
Post subject: | Re: Debugging an Index |
I'd need the rte itself, but I might have missed something. |
Author: | CaveCricket48 [ Sun Jan 17, 2010 11:48 pm ] |
Post subject: | Re: Debugging an Index |
See if "Weapons.ini" has faulty coding. |
Author: | Joe [ Sun Jan 17, 2010 11:56 pm ] |
Post subject: | Re: Debugging an Index |
I checked that, but two things are going against it being a problem with the lesser .ini files: 1)I can change the order in which the .ini's are listed and it will always give me a problem about the last one 2) |
Author: | Dre@m [ Mon Jan 18, 2010 12:23 am ] |
Post subject: | Re: Debugging an Index |
Removed the commented line completely. (Line 7) |
Author: | Joe [ Mon Jan 18, 2010 12:32 am ] |
Post subject: | Re: Debugging an Index |
@Dre@m: |
Author: | CrazyMLC [ Mon Jan 18, 2010 1:07 am ] |
Post subject: | Re: Debugging an Index |
Joe supplied me the rte and the filepath for actors.ini is incorrect. |
Author: | Joe [ Mon Jan 18, 2010 1:12 am ] |
Post subject: | Re: Debugging an Index |
Sorry, I'm not quite following... |
Author: | CrazyMLC [ Mon Jan 18, 2010 1:14 am ] |
Post subject: | Re: Debugging an Index |
Code: // IncludeFile = AssaultMachUnited.rte/Actors/Apothecore.ini The .rte name is incorrect. Apothecore.ini does not exist. EDIT: sorry if you misunderstood me, I meant IN actors.ini. |
Author: | Joe [ Mon Jan 18, 2010 1:19 am ] |
Post subject: | Re: Debugging an Index |
Okay, I fixed that and added a blank Apothecore.ini, but it was commented out anyway so I don't see how that would affect it (it's also giving me the same message) |
Author: | CrazyMLC [ Mon Jan 18, 2010 1:22 am ] |
Post subject: | Re: Debugging an Index |
Its the only error I can spot, so I just pointed it out. Everything seems perfect, I can't imagine what could be wrong with it. EDIT: well, weapons.ini needs a tab before the infludefile. So does the file included in weapons.ini. Can't believe I didn't see that before. X_X |
Author: | dragonxp [ Mon Jan 18, 2010 1:22 am ] |
Post subject: | Re: Debugging an Index |
post the .rte here. So we can fix it. And tell you why it doesn't work |
Author: | Joe [ Mon Jan 18, 2010 1:24 am ] |
Post subject: | Re: Debugging an Index |
umm... alright. I just want you all to not steal any of the sprites please. Thanks |
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