View unanswered posts | View active topics It is currently Sun Oct 06, 2024 11:57 pm



Reply to topic  [ 2 posts ] 
 Making TDExplsovies not explode when you switch to them. 
Author Message
User avatar

Joined: Mon Feb 11, 2008 11:11 pm
Posts: 711
Location: East of Applachia, West of the Mississippi
Reply with quote
Post Making TDExplsovies not explode when you switch to them.
So, last night I was making a suicide grenade (Anyone want it?) that takes out everything in a 150px radius, and I made a nice discovery. It not only fixes TDExplosives exploding spontaneously, but it probably shows that whoever coded the TDExplosives has no idea what he's doing.

To fix the problem put ActivatesWhenReleased = 0 under the TriggerDelay. It will not only keep the grenades from exploding, but it also allows you to "cook" them, which is very useful if you make the TriggerDelay known in the Description.


Sat Jan 30, 2010 12:09 am
Profile
User avatar

Joined: Mon Aug 17, 2009 3:00 am
Posts: 242
Location: The Great White North
Reply with quote
Post Re: Making TDExplsovies not explode when you switch to them.
This should be put in the wiki, as its the sort of information that would get buried easily.


Mon Feb 01, 2010 1:29 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 2 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.030s | 15 Queries | GZIP : Off ]