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Decreasing Actor Erosion
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Author:  AgentOrange [ Sun Jan 10, 2010 10:00 pm ]
Post subject:  Decreasing Actor Erosion

Before my question, I would just like to say I have been lurking for some time on the forums, downloading mods and such, until I finally decided to register. I think Cortex Command is an excellent game, and can only get better in the later builds of it.

Moving on...

When an actor walks across a surface (whether it is concrete, steel, or soil) there's some form of erosion in the surface, in varying degrees. I'm wondering if you could decrease that erosion without altering the weight of the actor itself.

Author:  Tomaster [ Sun Jan 10, 2010 10:14 pm ]
Post subject:  Re: Decreasing Actor Erosion

Correct me if I'm wrong, but that has to do with the properties of the material, not the actor.

Author:  Freeflow [ Sun Jan 10, 2010 11:00 pm ]
Post subject:  Re: Decreasing Actor Erosion

For the specified actor I think you have to look at PushForce in the .ini file. It determines how much force the actor exerts on the said material?

Author:  Duh102 [ Sun Jan 10, 2010 11:06 pm ]
Post subject:  Re: Decreasing Actor Erosion

The only real fix would be increasing the material's integrity. If you down pushforce, the actor won't be able to move as well (think losing muscle mass in your legs).

Author:  pokemaughan [ Sun Jan 10, 2010 11:09 pm ]
Post subject:  Re: Decreasing Actor Erosion

You can edit the config ini to make particles more solid, that's what I did

Author:  AgentOrange [ Sun Jan 10, 2010 11:11 pm ]
Post subject:  Re: Decreasing Actor Erosion

pokemaughan wrote:
You can edit the config ini to make particles more solid, that's what I did


Alright, thank you.

Author:  Darlos9D [ Mon Jan 11, 2010 11:52 pm ]
Post subject:  Re: Decreasing Actor Erosion

I think widening the foot atom group will actually distribute weight better, though messing with that can be annoying.

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