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Moving walkable thing
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Author:  Lizardheim [ Mon Jan 04, 2010 7:06 pm ]
Post subject:  Moving walkable thing

is it possible? as in, some moving fortress type thing?

Author:  linkfan23 [ Mon Jan 04, 2010 7:15 pm ]
Post subject:  Re: Moving walkable thing

I'm not really understanding the question. The only thing I can think of though would be amrobotics Flying Fortress. It's commented out in amrobotics.rte

Author:  Lizardheim [ Mon Jan 04, 2010 7:52 pm ]
Post subject:  Re: Moving walkable thing

I know about that one. I'm taling about a moving base type thing you can walk inside.

Author:  Duh102 [ Mon Jan 04, 2010 7:57 pm ]
Post subject:  Re: Moving walkable thing

Not possible yet, most likely never possible with the current Cortex engine. MOs are not stable at all on other MOs, and Data seems not to have any interest in fixing that.

Author:  dragonxp [ Mon Jan 04, 2010 8:37 pm ]
Post subject:  Re: Moving walkable thing

Make a giant rocket. Like a base.
or, make a dropship and have like actor pinning with velocity updates or something.

Author:  Metal Meltdown [ Mon Jan 04, 2010 8:46 pm ]
Post subject:  Re: Moving walkable thing

He wants something like a mobile bunker module, in which you can walk, not an APC. I.e. something impossible (as Duh already pointed out).

Author:  Lizardheim [ Mon Jan 04, 2010 9:03 pm ]
Post subject:  Re: Moving walkable thing

Well, it was worth a try... Maybe some Lua script that just affects a certain actor and makes it able to walk in it? or, hover inside it at least with the feet touching the floor, aka the hoverboards.

Author:  gtaiiilc [ Mon Jan 04, 2010 10:10 pm ]
Post subject:  Re: Moving walkable thing

I recall talk about this and a way to make it work, I believe the problem was lack of certain Lua functions ( it was an actor with a dropship attached that would scuttle into the base and when you wanted to move it you would select the actor and change inventory items to another dropship and at the same time it would remove the terrain above it that was the old bunker... I guess it was a semi-mobile base though)

Author:  Lizardheim [ Mon Jan 04, 2010 10:25 pm ]
Post subject:  Re: Moving walkable thing

That's far from what i'm looking for, that's a lack of functioning isscrap.

Edit: ah didn't read it completely, but it's still a bit from what i'm looking for really.

Author:  Duh102 [ Mon Jan 04, 2010 10:28 pm ]
Post subject:  Re: Moving walkable thing

You want something like a tank/walker that actors can stand on and be transported, but not in a cargo hold like a rocket, right?

Author:  Lizardheim [ Mon Jan 04, 2010 10:39 pm ]
Post subject:  Re: Moving walkable thing

yeah.

Author:  TorrentHKU [ Mon Jan 04, 2010 11:34 pm ]
Post subject:  Re: Moving walkable thing

Could you do it like amrobotic's artillery whatever it is? The one that always goes berserk/crashes, except without the berserking/crashing?

Author:  dragonxp [ Tue Jan 05, 2010 12:06 am ]
Post subject:  Re: Moving walkable thing

couldnt you just pin an actor onto a Attachable/MOSRotating and attach it to a dropship?
Eg: my magnetizer.

Author:  Lizardheim [ Tue Jan 05, 2010 4:02 pm ]
Post subject:  Re: Moving walkable thing

No, because i want them to be able to walk into it like any other base, just that it moves.

Author:  dragonxp [ Tue Jan 05, 2010 4:47 pm ]
Post subject:  Re: Moving walkable thing

then maybe something like that controlled rocket landing thing, lets your actor move but not thrown away. OR SOMETHING.

Conveyers might work.

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