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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Moving walkable thing
is it possible? as in, some moving fortress type thing?
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Mon Jan 04, 2010 7:06 pm |
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linkfan23
Joined: Sun Oct 11, 2009 4:48 am Posts: 133
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Re: Moving walkable thing
I'm not really understanding the question. The only thing I can think of though would be amrobotics Flying Fortress. It's commented out in amrobotics.rte
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Mon Jan 04, 2010 7:15 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Moving walkable thing
I know about that one. I'm taling about a moving base type thing you can walk inside.
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Mon Jan 04, 2010 7:52 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Moving walkable thing
Not possible yet, most likely never possible with the current Cortex engine. MOs are not stable at all on other MOs, and Data seems not to have any interest in fixing that.
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Mon Jan 04, 2010 7:57 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Moving walkable thing
Make a giant rocket. Like a base. or, make a dropship and have like actor pinning with velocity updates or something.
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Mon Jan 04, 2010 8:37 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Moving walkable thing
He wants something like a mobile bunker module, in which you can walk, not an APC. I.e. something impossible (as Duh already pointed out).
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Mon Jan 04, 2010 8:46 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Moving walkable thing
Well, it was worth a try... Maybe some Lua script that just affects a certain actor and makes it able to walk in it? or, hover inside it at least with the feet touching the floor, aka the hoverboards.
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Mon Jan 04, 2010 9:03 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Moving walkable thing
I recall talk about this and a way to make it work, I believe the problem was lack of certain Lua functions ( it was an actor with a dropship attached that would scuttle into the base and when you wanted to move it you would select the actor and change inventory items to another dropship and at the same time it would remove the terrain above it that was the old bunker... I guess it was a semi-mobile base though)
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Mon Jan 04, 2010 10:10 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Moving walkable thing
That's far from what i'm looking for, that's a lack of functioning isscrap.
Edit: ah didn't read it completely, but it's still a bit from what i'm looking for really.
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Mon Jan 04, 2010 10:25 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Moving walkable thing
You want something like a tank/walker that actors can stand on and be transported, but not in a cargo hold like a rocket, right?
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Mon Jan 04, 2010 10:28 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Moving walkable thing
yeah.
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Mon Jan 04, 2010 10:39 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Moving walkable thing
Could you do it like amrobotic's artillery whatever it is? The one that always goes berserk/crashes, except without the berserking/crashing?
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Mon Jan 04, 2010 11:34 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Moving walkable thing
couldnt you just pin an actor onto a Attachable/MOSRotating and attach it to a dropship? Eg: my magnetizer.
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Tue Jan 05, 2010 12:06 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Moving walkable thing
No, because i want them to be able to walk into it like any other base, just that it moves.
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Tue Jan 05, 2010 4:02 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Moving walkable thing
then maybe something like that controlled rocket landing thing, lets your actor move but not thrown away. OR SOMETHING.
Conveyers might work.
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Tue Jan 05, 2010 4:47 pm |
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