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Scripting http://45.55.195.193/viewtopic.php?f=1&t=17445 |
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Author: | PiXEL iMP [ Sat Dec 26, 2009 7:45 pm ] |
Post subject: | Scripting |
Hello, I'm new here at the forums as you can see. So... Back to the topic. I'm trying to make this mini mod that is about this guy : http://img24.imageshack.us/i/robotoy.png/ The problem is that I have the magical skill to make any piece of script go kaboom when I touch them. So could anybody help me with the scripting? Also heres the sprite to the guy and its gun. http://img693.imageshack.us/i/xmess.png/ |
Author: | Grif [ Sat Dec 26, 2009 8:49 pm ] |
Post subject: | Re: Scripting |
That wouldn't require any scripting. Therefore you are asking someone to make you .ini code, which is really comical. Just go get an actor template (see the pinned topic for a link) and rework the offsets. You'll learn it eventually. Your trickiest thing at that scale will be feet and walkpaths, but they're the trickiest part at any scale. |
Author: | dragonxp [ Sat Dec 26, 2009 8:52 pm ] |
Post subject: | Re: Scripting |
or you could quietly rip Whitty's TekTrooper's scout walkpaths + offsets. |
Author: | whitty [ Sun Dec 27, 2009 12:43 am ] |
Post subject: | Re: Scripting |
Oh, hello. Just halve the size of the sprites, and just halve the value of any offset associated with it. |
Author: | dragonxp [ Sun Dec 27, 2009 1:22 am ] |
Post subject: | Re: Scripting |
AHHHHHHH! *runs for the hills* Well i didn't know that would work though. |
Author: | Geti [ Sun Dec 27, 2009 3:46 am ] |
Post subject: | Re: Scripting |
dragonxp wrote: i didn't know that would work though. also yeah, those guys wouldn't be correct scale at 50%, but it's about as small as you can go whilst retaining enough detail to be recognisable.. maybe 1/3 size. |
Author: | whitty [ Sun Dec 27, 2009 5:45 am ] |
Post subject: | Re: Scripting |
I think you mean 2/3. |
Author: | Geti [ Sun Dec 27, 2009 6:54 am ] |
Post subject: | Re: Scripting |
No, I really don't. Yeah, those little robots are like totally 2/3 the size of that blackbot. Not ~1/6 or anything. 1/3 of vanilla humans would be just about the limit for an AHuman actor, and you'd want these things just about that tiny. |
Author: | whitty [ Sun Dec 27, 2009 7:06 am ] |
Post subject: | Re: Scripting |
I was going by the sprites he has. |
Author: | Geti [ Sun Dec 27, 2009 9:58 am ] |
Post subject: | Re: Scripting |
Fair enough, but it's incorrect scale going by the picture. Anyway, OP, look in the base files, or get a template. What you want is a modded AHuman. |
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