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Can Land? http://45.55.195.193/viewtopic.php?f=1&t=17372 |
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Author: | dragonxp [ Fri Dec 18, 2009 4:57 am ] |
Post subject: | Can Land? |
i found this variable in the ACDropship: Code: AddExit = Exit Offset = Vector X = 0 Y = 28 Velocity = Vector X = 0 Y = 4 Radius = 22 Range = 40 // ExitInterval = 1250; CrashSound = Sound CopyOf = Metal Body Blunt Hit Large CanLand = 0 <=======================[this one] GibImpulseLimit = 18000 GibWoundLimit = 26 GibSound = Sound CopyOf = Ship Explosion What is it for? Does this mean a dropship can land is i put to a one? Like adding ACRocket legs or something. |
Author: | Kyred [ Fri Dec 18, 2009 5:01 am ] |
Post subject: | Re: Can Land? |
When CanLand = 1, I believe it means that the craft is able to land on a Rocket or Dropship landing pad. If it is zero, then it cannot land on one. |
Author: | 411570N3 [ Fri Dec 18, 2009 7:43 am ] |
Post subject: | Re: Can Land? |
I thought it was just an unused variable, existing before the docking pads. |
Author: | dragonxp [ Fri Dec 18, 2009 7:15 pm ] |
Post subject: | Re: Can Land? |
this doesnt help, i was hoping i could turn off the dropship engines to land or something. |
Author: | Metal Meltdown [ Fri Dec 18, 2009 8:24 pm ] |
Post subject: | Re: Can Land? |
Err, yeah, scratch that, it doesn't work. |
Author: | Duh102 [ Fri Dec 18, 2009 8:29 pm ] |
Post subject: | Re: Can Land? |
Metal Meltdown wrote: EmissionEnabled. Can Lua-control them if you can grab them with one of those attachable scripts. |
Author: | dragonxp [ Fri Dec 18, 2009 8:30 pm ] |
Post subject: | Re: Can Land? |
well it doesnt answer what does this variable do? |
Author: | Metal Meltdown [ Fri Dec 18, 2009 8:35 pm ] |
Post subject: | Re: Can Land? |
Kyred wrote: When CanLand = 1, I believe it means that the craft is able to land on a Rocket or Dropship landing pad. If it is zero, then it cannot land on one. Though if you were talking about EmissionEnabled, an aemitter with that activated will start emitting the instant it is spawned. |
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