View unanswered posts | View active topics It is currently Wed Oct 02, 2024 5:02 pm



Reply to topic  [ 8 posts ] 
 Can Land? 
Author Message
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Can Land?
i found this variable in the ACDropship:
Code:
AddExit = Exit
      Offset = Vector
         X = 0
         Y = 28
      Velocity = Vector
         X = 0
         Y = 4
      Radius = 22
      Range = 40
//   ExitInterval = 1250;
   CrashSound = Sound
      CopyOf = Metal Body Blunt Hit Large
   CanLand = 0    <=======================[this one]
   GibImpulseLimit = 18000
   GibWoundLimit = 26
   GibSound = Sound
      CopyOf = Ship Explosion


What is it for?
Does this mean a dropship can land is i put to a one?
Like adding ACRocket legs or something.


Fri Dec 18, 2009 4:57 am
Profile
User avatar

Joined: Sun May 31, 2009 1:04 am
Posts: 308
Reply with quote
Post Re: Can Land?
When CanLand = 1, I believe it means that the craft is able to land on a Rocket or Dropship landing pad. If it is zero, then it cannot land on one.


Fri Dec 18, 2009 5:01 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Can Land?
I thought it was just an unused variable, existing before the docking pads.


Fri Dec 18, 2009 7:43 am
Profile WWW
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: Can Land?
this doesnt help, i was hoping i could turn off the dropship engines to land or something.


Fri Dec 18, 2009 7:15 pm
Profile
Banned
User avatar

Joined: Thu May 14, 2009 9:22 pm
Posts: 826
Location: Lookin' forward to mocking people on Jan 1st 2013.
Reply with quote
Post Re: Can Land?
If you want to turn off the engines by default, you can simply edit the engines themselves. They're basically constantly running aemitters, and all you have to do is make a variable 0. I think it was EmissionEnabled or something. Though I don't remember if they'll still fire up when you press, err, up.

Err, yeah, scratch that, it doesn't work.


Last edited by Metal Meltdown on Fri Dec 18, 2009 8:30 pm, edited 1 time in total.



Fri Dec 18, 2009 8:24 pm
Profile YIM
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: Can Land?
Metal Meltdown wrote:
EmissionEnabled.

Can Lua-control them if you can grab them with one of those attachable scripts.


Fri Dec 18, 2009 8:29 pm
Profile
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: Can Land?
well it doesnt answer what does this variable do?


Fri Dec 18, 2009 8:30 pm
Profile
Banned
User avatar

Joined: Thu May 14, 2009 9:22 pm
Posts: 826
Location: Lookin' forward to mocking people on Jan 1st 2013.
Reply with quote
Post Re: Can Land?
Kyred wrote:
When CanLand = 1, I believe it means that the craft is able to land on a Rocket or Dropship landing pad. If it is zero, then it cannot land on one.


Though if you were talking about EmissionEnabled, an aemitter with that activated will start emitting the instant it is spawned.


Fri Dec 18, 2009 8:35 pm
Profile YIM
Display posts from previous:  Sort by  
Reply to topic   [ 8 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.030s | 15 Queries | GZIP : Off ]