Re: PresetName or InstanceName?
No no no no no no no. PresetName is the basic variable that defines a new object's name. InstanceName, on the other hand, is used when you are coding an object that is a CopyOf of something else. That way:
Code:
AddParticle = MOPixel
CopyOf = Pixel01
InstanceName = Pixel02
etc.
It can also be used in place of PresetName, but sometimes it can cause bugs, so try to avoid that.