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				 Hamjuice 
				
				
					 Joined: Wed Jan 27, 2010 11:38 pm Posts: 36
				 
				 
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				  Burst Fire  
					
						How can I make a rifle fire in bursts? I currently just have a three-shot magazine with a high fire rate and a quick reload, but it gets bothersome to keep clicking. Can I have infinite ammo, but somehow make a pause between every three shots? Can I make one bullet somehow create three one after the other and replay the sound? 
					
  
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			| Thu Jan 28, 2010 12:27 pm | 
			
				
					 
					
					 
				  
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				 Point.blank 
				
				
					 Joined: Sat May 02, 2009 4:52 am Posts: 254
				 
				 
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				  Re: Burst Fire  
					
						You are using a 3-round magazine and a high rate of fire, right? Did you set the 'FullAuto' variable to 1? if it is zero, then it's semi-auto, while 1 means it's fully automatic.
  For infinite ammo, you can set 'RoundCount' to -1. As for a pause between bursts, I wouldn't know.
  For a 3-round burst, you could set the 'ParticleCount' to 3, which is found under the round's settings, although I doubt it would give you the desired effect. As for the sound, use a simple sounds edit program like Audacity to give he effect you want. This is assuming you use this method.
  For a 3-round burst fire rifle, it's better to just use a 3-round magazine that isn't discardable (set the 'Discardable' variable to 0, found under the magazine's, settings), because it looks silly if the magazine falls out after 3 rounds. 
					
  
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			| Thu Jan 28, 2010 1:03 pm | 
			
				
					 
					
					 
				  
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				 411570N3 
				
				
					 Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
				 
				 
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				  Re: Burst Fire  
					
						You could do it by completely controlling fire via Lua, if you know how to do that. 
					
  
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			| Thu Jan 28, 2010 1:06 pm | 
			
				
					 
					
					 
				    
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				 Foa 
				Data Realms Elite 
				
					 Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
				 
				 
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				  Re: Burst Fire  
					
						Do it like the M90 Shotgun. 
					
  
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			| Thu Jan 28, 2010 4:20 pm | 
			
				
					 
					
					 
				  
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				 Areku 
				
				
					 Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
				 
				 
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				  Re: Burst Fire  
					
						Or you could just add a null tracer round and set RTTRatio to 3. Sure, the time between bursts would be kinda short, but it's better than nothing. 
					
  
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			| Thu Jan 28, 2010 6:13 pm | 
			
				
					 
					
					 
				    
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: Burst Fire  
					
						Edit: Here's a quick mod I made with a working script.
  Edit2: Now here's one that actually works: 
					
						
  
						
					
							
  
							
    							Last edited by CaveCricket48 on Fri Apr 23, 2010 9:11 pm, edited 1 time in total. 
    						 
						
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			| Thu Jan 28, 2010 6:18 pm | 
			
				
					 
					
					 
				  
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				 StoneCrow 
				
				
					 Joined: Sat Nov 14, 2009 5:09 pm Posts: 70
				 
				 
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				  Re: Burst Fire  
					
						@cavecricket48
  i tried to use that, fires 3 flashes but no bullets, how to fix?? 
					
  
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			| Sun Apr 18, 2010 11:01 pm | 
			
				
					 
					
					 
				    
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