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How do you pick up an item after it has been shot out a gun http://45.55.195.193/viewtopic.php?f=1&t=17287 |
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Author: | Benboman [ Fri Dec 04, 2009 7:56 pm ] |
Post subject: | How do you pick up an item after it has been shot out a gun |
Hewwo How do you make an item pickupable (fail word) after it has been shot out a grenade launcher (it is gibbed in the grenade launcher ammo so that when the ammo blows up it gets gibbed)Hope you understood that better than i phrased it Any help would be good |
Author: | Duh102 [ Fri Dec 04, 2009 7:57 pm ] |
Post subject: | Re: Hoe do you pick up an item after it has been shot out a gun |
You can either make it through Lua (see the lua subforum on how to create MOs in Lua), or make an insta-gib craft with the item in it's inventory. |
Author: | Benboman [ Fri Dec 04, 2009 8:03 pm ] |
Post subject: | Re: How do you pick up an item after it has been shot out a gun |
Out of interest is there a code for it say Pickup = 1 Obliviously thats not it, but is there one that you know off the top of you head? if you dont know dont worreh And thanks for the first help [Edit] the reason for this is that there is no info on the wiki or forums |
Author: | Duh102 [ Fri Dec 04, 2009 8:10 pm ] |
Post subject: | Re: How do you pick up an item after it has been shot out a gun |
Benboman wrote: Obliviously thats not it, but is there one that you know off the top of you head? Lolz, obliviously. There is no Pickupable variable, though if the item is GetsHitByMOs = 0 then it can't be picked up. The reason behind this is that interactable MOs are on a separate list than ammo MOs, so anything shot out of a gun is not considered an interactable MO but an ammo MO. |
Author: | Benboman [ Fri Dec 04, 2009 8:13 pm ] |
Post subject: | Re: How do you pick up an item after it has been shot out a gun |
Thanks alot man that worked a treat!!! (i didnt think that made a differece) |
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