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moding range http://45.55.195.193/viewtopic.php?f=1&t=17278 |
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Author: | Mikemfour [ Fri Dec 04, 2009 2:22 am ] |
Post subject: | moding range |
Does anyone know how to mod range? if so please help, thanks. |
Author: | TorrentHKU [ Fri Dec 04, 2009 2:42 am ] |
Post subject: | Re: moding range |
What do you mean mod range? Range of what, a gun? |
Author: | Urch [ Fri Dec 04, 2009 2:44 am ] |
Post subject: | Re: moding range |
There are at least 10-15 ways to do this, i'm sure. Most common would probably be: changing bullet's LifeTime, changing bullet's AirResistance, or changing the bullet's GlobalAccScalar(this is how much gravity affects the object). edit: this only applies if you are talking about a gun, like HyperKultra said. |
Author: | PhantomAGN [ Fri Dec 04, 2009 5:48 am ] |
Post subject: | Re: moding range |
Or perhaps you mean the rang you can see with the weapon? That's SharpLength. 400 is somewhere around the distance that a sniper sees. Watch out, the longer it is, the more awkward the gun becomes. |
Author: | Mikemfour [ Fri Dec 04, 2009 9:14 pm ] |
Post subject: | Re: moding range |
thanks that helps some but im talking about far the shot can reach (jump laser) |
Author: | Metal Meltdown [ Fri Dec 04, 2009 9:16 pm ] |
Post subject: | Re: moding range |
That would be LifeTime. Just increase until you're happy. |
Author: | 411570N3 [ Fri Dec 04, 2009 9:32 pm ] |
Post subject: | Re: moding range |
Actually, the jump laser needs Lua editing to increase range. |
Author: | Mikemfour [ Sat Dec 05, 2009 8:43 pm ] |
Post subject: | Re: moding range |
oh, ok, Thanks all ! |
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