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Cloaking through MOPixels
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Author:  CaveCricket48 [ Wed Dec 02, 2009 2:13 am ]
Post subject:  Cloaking through MOPixels

I just made an amazing discovery: MOPixels always overlay an MO that there on top of with there color. That means when the MOPixel's color is the null color (255,0,255), that spot turns into the background color!

In other words, you can cloak an actor completely with null-colored MOPixels. A bit laggy though, but the cloaked objects remain hittable.

Edit: Just did some further testing, it seems like it only works on MOSRotatings... And only part of the time. :(

Author:  Grif [ Wed Dec 02, 2009 2:53 am ]
Post subject:  Re: Cloaking through MOPixels

Pixels and mosrotatings (and, I believe, all -particles) are all part of the same "draw layer", which means that two MOSRs overlapping will inconsistently flip-flop for "top" position.

Actors, however, are consistently drawn over particles. Terrain is on a higher order than actors (when they don't displace it) and craft are above actors as well.

Author:  CaveCricket48 [ Wed Dec 02, 2009 3:06 am ]
Post subject:  Re: Cloaking through MOPixels

Hmm, I can't seem to make null colored glows either. They don't show up or block anything out... Will pink terrain make actors invisible?

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