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Wierd Positions http://45.55.195.193/viewtopic.php?f=1&t=17242 |
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Author: | caekdaemon [ Sun Nov 29, 2009 5:56 pm ] |
Post subject: | Wierd Positions |
Ive been working on my Own sprite for a small project, but the Position of the Sprite parts on the Object are completely Insane. Ive been looking through the ini file and found this Code: SpriteOffset = Vector X = -14 Y = -14 But when ever I Change the numbers, nothing happens to the the position of the sprite ingame. |
Author: | CrazyMLC [ Sun Nov 29, 2009 5:58 pm ] |
Post subject: | Re: Wierd Positions |
That basically changes the rotational center. Mess around with it and you'll see what I mean. What you want is on the actor/whatever, where the arms/legs/things are attached, move those around. |
Author: | Urch [ Sun Nov 29, 2009 6:31 pm ] |
Post subject: | Re: Wierd Positions |
SpriteOffset should always be the center of a sprite. use JointOffset to move it around relative to what its attached too. |
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