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Wierd Positions
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Author:  caekdaemon [ Sun Nov 29, 2009 5:56 pm ]
Post subject:  Wierd Positions

Ive been working on my Own sprite for a small project, but the Position of the Sprite parts on the Object are completely Insane. Ive been looking through the ini file and found this
Code:
   SpriteOffset = Vector
      X = -14
      Y = -14

But when ever I Change the numbers, nothing happens to the the position of the sprite ingame.

Author:  CrazyMLC [ Sun Nov 29, 2009 5:58 pm ]
Post subject:  Re: Wierd Positions

That basically changes the rotational center.
Mess around with it and you'll see what I mean.

What you want is on the actor/whatever, where the arms/legs/things are attached, move those around.

Author:  Urch [ Sun Nov 29, 2009 6:31 pm ]
Post subject:  Re: Wierd Positions

SpriteOffset should always be the center of a sprite. use JointOffset to move it around relative to what its attached too.

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