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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Cortex Command Mod Loader
Yes, it has been done now! (Someone had to do it) Download(It is compiled with GCC-compiler wich is included in Dev-C++) The point of this is to Unload and Load mods (Moving folders so they are either unloaded or loaded by Cortex Command). This will hopefully speed up your modding process if you have many mods to make. (Or just want to play vanilla Cortex Command without being arsed to move all mods or remove their RTE tags.) The story of the making of this is like a fairy tale . Features- Add\Remove Individual Mods
- Add\Remove All mods at one command back and forth
- List all your current mods for a overview
- Define your own Unload path! (Comfortable when shifting between several WIP mods)
- Launch Cortex Command comfortably when done
Edit: I fixed a bug when Listing Unloaded mods and then loading. Instructions to Install1. Open and Extract it into Cortex Command folder. 2. You are done.
Last edited by ChJees on Thu Jan 10, 2008 7:10 am, edited 13 times in total.
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Wed Jan 09, 2008 8:00 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Cortex Command Mod Loader
I don't get it. What do we need this for?
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Wed Jan 09, 2008 9:31 pm |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Cortex Command Mod Loader
ProjektTHOR wrote: I don't get it. What do we need this for? Exactly.
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Wed Jan 09, 2008 9:44 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Cortex Command Mod Loader
ChJees wrote: ProjektTHOR wrote: I don't get it. What do we need this for? Exactly. But... it's your product.
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Wed Jan 09, 2008 10:06 pm |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Cortex Command Mod Loader
metal chao wrote: ChJees wrote: ProjektTHOR wrote: I don't get it. What do we need this for? Exactly. But... it's your product. ChJees wrote: And i made it to learn how to handle the Windows standard functions and other stuff. (Only around 10 hours of learning and coding.)
Good enuff?
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Wed Jan 09, 2008 10:54 pm |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Re: Cortex Command Mod Loader
No, it's not. We have no idea what we need it for, or for that matter, exactly how it loads mods.
Needs moar explain.
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Wed Jan 09, 2008 11:47 pm |
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rebirth12345
Joined: Mon Dec 24, 2007 4:41 pm Posts: 125 Location: in a world called Earth
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Re: Cortex Command Mod Loader
Any normal Human knows how to move RTE's into a different Area.
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Thu Jan 10, 2008 12:01 am |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Cortex Command Mod Loader
rebirth12345 wrote: Any normal Human knows how to move RTE's into a different Area. Basically summed up of what it does . It just moves mods in the manner of Cut'n'Paste into another folder wich the RTE's can not be read by Cortex Command. (Ctrl + X and Ctrl + V ftw!!1) And i have stated that it is useless many times . Unless you want any USEFUL features wich i won't add unless there is a demand for it.
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Thu Jan 10, 2008 12:17 am |
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Skiv
Joined: Sat Mar 03, 2007 11:20 pm Posts: 789 Location: Location: Location
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Re: Cortex Command Mod Loader
make it so that it makes coffee, from the DVD drive, and i will download this
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Thu Jan 10, 2008 12:28 am |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Cortex Command Mod Loader
It is now slightly useful.
It can now move all your MODS either into the Inactive folder or back. (It will also skip Base.rte and Promgrounds.rte now.)
Edit: It can now list your Loaded mods too.
Might be useful for switching between vanilla Cortex Command and modded.
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Thu Jan 10, 2008 12:56 am |
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Oni Zanders
Joined: Thu Apr 12, 2007 11:35 pm Posts: 64
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Re: Cortex Command Mod Loader
ChJees wrote: It is now slightly useful.
It can now move all your MODS either into the Inactive folder or back. (It will also skip Base.rte and Promgrounds.rte now.)
Edit: It can now list your Loaded mods too.
Might be useful for switching between vanilla Cortex Command and modded. Om nom nom, vanilla.
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Thu Jan 10, 2008 1:34 am |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: Cortex Command Mod Loader
Maybe make it so you can specify the location for moving the unloaded mods to?
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Thu Jan 10, 2008 1:39 am |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Cortex Command Mod Loader
Control wrote: Maybe make it so you can specify the location for moving the unloaded mods to? What useful is this feature for? To move them to your Mod respository back and forth? I think the folder name UnloadedMods is fine.
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Thu Jan 10, 2008 1:42 am |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: Cortex Command Mod Loader
Well, I've got a folder I keep a bunch of stuff for CC in (WIP mods, unused mods, resource pictures, the like) and I'd like to be able to move unused mods quickly back and forth from there.
EDIT: Also list unloaded mods function please.
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Thu Jan 10, 2008 1:46 am |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Cortex Command Mod Loader
You got a point there, might make it a commandline option then. (Like putting this in the commandline will unload all other mods and load into yours: -unloadmods -load "C:\...\MyWIPMod.rte"
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Thu Jan 10, 2008 1:50 am |
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