View unanswered posts | View active topics It is currently Fri Dec 27, 2024 8:23 am



Reply to topic  [ 4 posts ] 
 World War II Mods and Such 
Author Message

Joined: Mon Nov 23, 2009 8:59 pm
Posts: 2
Reply with quote
Post World War II Mods and Such
Hey everyone, I'm new here, I've been playing CC a long time, just never got active on the fourms. I was thinking the other day I'd really like to make a World War II Mod for CC, at least including weaponry, maybe some other stuff. Has anyone else done this already? Would anyone be interested. Thanks. Looking forward to chillin on the boards.


Mon Nov 23, 2009 9:07 pm
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: World War II Mods and Such
Hm, very cliche idea, I think its been done.
You can use the search button if you want to find out.




EDIT:
In case you're lazy: viewtopic.php?f=83&t=12765&hilit=world+war+II
Apparently doesn't work with B23.


Mon Nov 23, 2009 9:23 pm
Profile WWW

Joined: Mon Nov 23, 2009 8:59 pm
Posts: 2
Reply with quote
Post Re: World War II Mods and Such
Talk about getting off on the wrong foot, thanks for the info, sorry for the bother!


Tue Nov 24, 2009 1:06 am
Profile
User avatar

Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
Reply with quote
Post Re: World War II Mods and Such
Well, hey, if that one is defunct then nothing is really stopping you. Some tips on faction-building though:

Unless you present us with some amazing artwork, just making a faction of a bunch of typical guns-that-shoot-bullets isn't going to impress anyone. Try and come up with a sort of "functional theme" for your mod. Like, you could try making a mod that focuses heavily on vehicles, with tanks and planes, and you could put a lot of effort into making them really good. There's an example or two around the forums of how one might go about making some really nifty vehicles using Lua. You could still throw in some more typical actors and weapons, though I wouldn't suggest letting the mod get too bloated on that side. One can only have so many different rifles before they all start looking the same.


Tue Nov 24, 2009 7:51 am
Profile YIM
Display posts from previous:  Sort by  
Reply to topic   [ 4 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.053s | 13 Queries | GZIP : Off ]