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 mod release Questions 
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Joined: Sat Nov 14, 2009 5:09 pm
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Post mod release Questions
ive been working on a mod for a little while now
it currently has 6 weapons ( i dropped one coz its a shameless ripoff of the district9mod repulsor )
Image
(the Substance-D revolver btw is uber expensive, it may be useless against dummies, only holds 4 rounds, but it pops human actors and disarms dummies)
...
and two Actors, both basically reskins of the browncoat but massively reskined.
a medium armour trooper who dies quick
and a heavy trooper with chest armour
Image
(the soldiers either side are medium troopers,,, yer they look the same but the light trooper dies quick coz he aint got no armour)
...
now i wanted to ask,
is this enough for a release?... it isnt finished about 50% of what i wanna put in is done
one of the energy launchers is a ripoff of the D9 repulsor. but re-made as a sniper and anti dropship weapon. do i need to omitt this one? (i got rid of it,, :) )
is balancing by price ok?, cause the team are intended as an elite but expensive mercinary force(im balancing by price (just play with the kills 4 gold mod))

:Edit,,1 added pics , fixed questions,, just wanna know now if its worth me releasing it, i wasnt originally going too but then i figured i may aswell
:-o


Last edited by StoneCrow on Sun Nov 22, 2009 9:37 pm, edited 6 times in total.



Sat Nov 21, 2009 11:43 pm
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: mod release Questions
Screenies before I really say anything. I sense this will garner a lot of flaming, and did you ask permission from the creator for the "energy launchers"?


Sun Nov 22, 2009 3:29 am
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Post Re: mod release Questions
Balancing by price doesn't work to the extent I assume you will take it.

I don't mind ripoffs but you'll have to ask Darlos if he'll let you use it (Don't be afraid, he's a darling and I'm sure he'll let you use it).

I'm guessing you are trying to avoid being flamed to crap for having a craptastic mod- try posting some pics here, first. (^Yeah, ninja'd)

Also try to use grammar, punctuation, and all that. That'll get you flamed worse than any substandard mod.


Sun Nov 22, 2009 3:31 am
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Joined: Sat Nov 14, 2009 5:09 pm
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Post Re: mod release Questions
hey thanks for the feedback so far, i added pics, and im sending the creator of the D9 mod a PM about the remaining not so ripoff-ish energy weapons.

oh and to explain, the heads on my soldiers arent silly skull faces (well they kind of are) but technically speaking its a mask and only protects the troopers face and not their head from front or back attacks. i added it cause my .bmp of a face fails, and my soldier were getting headshotted too easily.
in the end i like it, as it adds a bit of unpredictability to headshots, and it has gibs

umm also this is my first mod. i dont think i said that in the first post, but i think you worked it out anyways


Sun Nov 22, 2009 6:58 pm
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Joined: Sat Nov 14, 2009 5:09 pm
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Post Re: mod release Questions
http://www.datarealms.com/forum/viewtopic.php?f=61&t=17196&p=319395#p319395

this is the release thread and its now up for download. don't bother posting here anymore go to the link.


Mon Nov 23, 2009 8:09 pm
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