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Error reading line http://45.55.195.193/viewtopic.php?f=1&t=17182 |
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Author: | Femmansol [ Sun Nov 22, 2009 11:19 am ] |
Post subject: | Error reading line |
Hello! I'm making a mod right now but it doesn't seems to be working. First I made a new folder for it and put it in the CC root folder. I created an Index.ini-file and all that, this didn't work. Then I tried to put only the .ini-file in the Coalition pack, and wrote the file in the Index-file, but that didn't work either. I'm getting a crash after booting Cortex that "Someting went wrong reading the line in Cortex Command/.... When I had it in a separate folder I got an error in the Index.ini.-file. Then when I had it in Coalition I got an error in the weapon/mod-file. The crash always tells me that the fault lays on the first line, Line 1. I can't see anything wrong, I'll post my mod ini-file for you to see: Code: AddEffect = MOSParticle PresetName = Mark Mass = 30 LifeTime = 650 Sharpness = 3 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Coalition.rte/Devices/Sprites/Mark.bmp FrameCount = 1 SpriteOffset = Vector X = -9 Y = -4 AngularVel = 0 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 14 Depth = 0 DeepCheck = 0 AddAmmo = Round PresetName = Round HandCannon ParticleCount = 1 Particle = MOParticle CopyOf = Mark Shell = None FireVelocity = 180 ShellVelocity = 0 Separation = 0 AddAmmo = Magazine PresetName = Magazine HandCannon Mass = 10 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Coalition.rte/Devices/Sprites/Mag.bmp FrameCount = 1 SpriteOffset = Vector X = -5 Y = -9 ParentOffset = Vector X = 2 Y = 2 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 6 Depth = 1 DeepCheck = 0 JointStrength = 800 JointStiffness = 1 JointOffset = Vector X = 0 Y = 0 DrawAfterParent = 0 RoundCount = 50 RTTRatio = 0 RegularRound = Round CopyOf = Round HandCannon TracerRound = None AddDevice = HDFirearm PresetName = HandCannon AddToGroup = Weapons Description = An amazing hand shoots out marquers. Mass = 8 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Coalition.rte/Devices/Sprites/HandCannon.bmp FrameCount = 1 SpriteOffset = Vector X = -28 Y = -9 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 120 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 28 Depth = 10 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 28 Depth = 10 DeepCheck = 0 JointStrength = 100 JointStiffness = 0.5 JointOffset = Vector X = -5 Y = 12 DrawAfterParent = 0 OneHanded = 1 StanceOffset = Vector X = 4 Y = 12 SharpStanceOffset = Vector X = 4 Y = 12 SupportOffset = Vector X = 4 Y = 12 SharpLength = 130 Magazine = Magazine CopyOf = Magazine HandCannon Flash = None FireSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/Pistols/BlasterFire.wav EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadStart.wav ReloadEndSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadEnd.wav RateOfFire = 650 ReloadTime = 50 FullAuto = 1 FireIgnoresThis = 1 ShakeRange = 5 SharpShakeRange = 2 NoSupportFactor = 1.5 ParticleSpreadRange = 0.1 ShellSpreadRange = 8 ShellAngVelRange = 2 MuzzleOffset = Vector X = 15 Y = 0 EjectionOffset = Vector X = 15 Y = 0 Thank you! Femmans |
Author: | Lizardheim [ Sun Nov 22, 2009 12:49 pm ] |
Post subject: | Re: Error reading line |
Whe nit's on line 1, it's usually a problem with the previously loaded file. |
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