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Bullets Offset
http://45.55.195.193/viewtopic.php?f=1&t=17117
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Author:  Buliaras [ Thu Nov 12, 2009 4:36 am ]
Post subject:  Bullets Offset

Greetings all. I'll get right to the point. I'm having trouble with the offset of the bullets coming out of the barrel of my weapon. I successfully moved my weapon down as I wanted, but the bullets are staying at their origin and I can't find where to bring them down as well. Any thoughts?

Author:  Duh102 [ Thu Nov 12, 2009 4:41 am ]
Post subject:  Re: Bullets Offset

MuzzleOffset is where rounds emerge from an HDFireArm.

Author:  Buliaras [ Thu Nov 12, 2009 9:58 pm ]
Post subject:  Re: Bullets Offset

Thanks. I figured it out, finally. I guess you just have to type in numbers until it looks right, huh?

Author:  Duh102 [ Thu Nov 12, 2009 10:09 pm ]
Post subject:  Re: Bullets Offset

Actually, there is a science to it.
If you set the SpriteOffset to exactly -(50%) height and width of the sprite (50 width, set SpriteOffset X to -25), then all offsets follow the image. Remember that lower right is positive and upper left is negative, so that going from the middle of the image down 2 pixels is an offset of X = 0 and Y = 2.

Author:  Hobbesy [ Thu Nov 12, 2009 10:12 pm ]
Post subject:  Re: Bullets Offset

Making your offsets correct is like plotting points on a graph. The only hitch is that the variables are reversed. (Positive means you're going down and to the left, negative means up and to the right.)

There's a nice tutorial on the wiki too, if you need any more help.

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