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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Mod Project Manager\Editor
I am right now in the making of a pretty basic Project Manager for Cortex Command mod making. What it will do is that it will help keep track of all files related to the mod as well as making creation of Actors\Devices\MOS easier wich will leave you to the more fun parts like spriting and finetuning your code. Planned Features:- Treeview over the Project
- Template System
- Code Generation
- Ability to edit code within the program (Though a editor like Notepad++ will be better)
Features that might not make it: (Due to lazyness) - Offset Editor
- Importation of Allready existing mods
- Parsing of existing code
What i am making it with:- Code::Blocks (C++)
- wxWidgets
Post your requests here for features to add to this program. Note: This program will NOT make the mod for YOU. It will just make modding a little less time consuming.
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Thu Mar 27, 2008 5:08 pm |
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octyl
Joined: Fri Aug 31, 2007 3:57 am Posts: 227 Location: Canada
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Re: Mod Project Manager\Editor
I think the offset editor would be good... More intuitive than the current one please.
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Thu Mar 27, 2008 5:19 pm |
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Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
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Re: Mod Project Manager\Editor
I would download just for the offset editor, to be honest.
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Thu Mar 27, 2008 5:36 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Mod Project Manager\Editor
Limbpaths and atomgroups are the most annoying thigs of all mods. Same with Electro, I'd dl it just for the offset editor.
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Thu Mar 27, 2008 7:56 pm |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Mod Project Manager\Editor
Well, the basic layout is made now . Now just to do a lot of time consuming coding . (Implement the Template system and get it Running)
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Thu Mar 27, 2008 8:10 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Mod Project Manager\Editor
instead of dropships it should be craft... also that little picture in ummm... top... bar isn't really necessary. also how about when you make a new project the name e.g pwnagegrenade.rte appears next to the project icon like: project (pwnagegrenade.rte) actor craft...
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Sat Mar 29, 2008 10:04 pm |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Mod Project Manager\Editor
Working on it. As soon as the Boost library stops being a ♥♥♥♥.
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Sun Mar 30, 2008 12:28 am |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Mod Project Manager\Editor
I fixed the Boost library thingy some time ago and are now working on how the XML format for project files will look like . (To load and save projects) How the Structure will look like for now: Code: <?xml version="1.0" ?> <project> <name>Example</name> <path>C:\Program\Datarealms\Cortex Command\Example.rte</path> <options> <autogeneratecode bool=1 /> </options> </project> And i will use TinyXML for parsing it.
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Mon Mar 31, 2008 2:55 pm |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Mod Project Manager\Editor
New Screenie and Test Build here! Download (2.5 Mb) The new additions here is that you can load Project files (But not save) and open stuff from the project explorer. What to change to make the Project File work: Code: <?xml version="1.0" ?> <project> <name> Can be disregareded</name> <path> Set the path to your mod .rte </path> <options></options> </project>
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Fri Apr 04, 2008 12:11 am |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Mod Project Manager\Editor
New version with massive improvement and the ability to save. Download
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Fri Apr 04, 2008 6:44 am |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Mod Project Manager\Editor
please for the love of god try to get that offset editor in. Also download link not working, could you post a new one?
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Mon Oct 26, 2009 10:48 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Mod Project Manager\Editor
Super necro, if you have nothing to add then please try to avoid necroing so in the future
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Mon Oct 26, 2009 11:18 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Mod Project Manager\Editor
I have something to add! I'm pretty busy working on my own super-fun projects, including one for Cortex Command, but if anyone is still interested in making an offsets editor I highly recommend using Image Magick. It's quite easy to learn, very well documented, pretty powerful etc etc. By average CC modder standards, this is like a week-long project, tops. Edit: ♥♥♥♥, I posted this in the wrong thread.
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Tue Nov 17, 2009 5:02 am |
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