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Map Size Question http://45.55.195.193/viewtopic.php?f=1&t=17090 |
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Author: | Phatmonkey [ Mon Nov 09, 2009 6:12 pm ] |
Post subject: | Map Size Question |
What is the general rule for map sizing that keeps map loops nice and tidy? For instance, if I built along the split/middle section of the map where the loop begins and ends, how do I get to so that bunker objects don't overlap unevenly at this spot? If I recall the rule was always make your map sizes divisible by 64 if you don't want terrain objects to overlap, but I'm not certain if that's it. I haven't made custom terrain in a while ever since I accidentally deleted a lot of my older stuff. |
Author: | The Cling Clang [ Mon Nov 09, 2009 6:18 pm ] |
Post subject: | Re: Map Size Question |
Make the map dimensions divisible by 24. |
Author: | Phatmonkey [ Mon Nov 09, 2009 6:23 pm ] |
Post subject: | Re: Map Size Question |
Thanks. I thought I had that number wrong. |
Author: | Grif [ Tue Nov 10, 2009 3:35 am ] |
Post subject: | Re: Map Size Question |
12 if you want to be really precise, but usually multiples of 24 is best. Height doesn't matter as much, but width it does count for. |
Author: | 411570N3 [ Tue Nov 10, 2009 4:33 am ] |
Post subject: | Re: Map Size Question |
Unless you do y-wrap, which only one decent map in existence has; and that map's only really decent for novelty. |
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