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Headshot-NOW WORKING
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Author:  neroe23 [ Sun Nov 08, 2009 5:29 pm ]
Post subject:  Headshot-NOW WORKING

I am working on a mod : you shoot the head, "headshot" appear over the dead guy.
Simple. Not really, I use the G4K +100 system but I replaced it by headshot AND the novamind for the headwound code.
But it actualy doesn't work well. I can do Headshots on dropships :-(
If someone would help, he is always accepted.
pics coming soon

Credits: Pelbox-Novamind
Zalo-G4K

Author:  Teemperor [ Sun Nov 08, 2009 6:59 pm ]
Post subject:  Re: Headshot (WIP)

can you post the code or describe how you use it? :???:

Author:  neroe23 [ Sun Nov 08, 2009 8:03 pm ]
Post subject:  Re: Headshot (WIP)

I made a brain and a round with the code.

Attachments:
File comment: lulzor
HS.txt [724 Bytes]
Downloaded 184 times

Author:  CrazyMLC [ Sun Nov 08, 2009 9:25 pm ]
Post subject:  Re: Headshot (WIP)

Thing is if you kill something with a 'legshot!' it cannot tell the difference.

Author:  Lizardheim [ Sun Nov 08, 2009 10:43 pm ]
Post subject:  Re: Headshot (WIP)

It would be able to (i think) if you check the orientation of the enemy's head in relation to the aim angle, but i doubt this is possible right now...

Author:  Darlos9D [ Mon Nov 09, 2009 3:03 pm ]
Post subject:  Re: Headshot (WIP)

All of the solutions that spring to mind require messing with base.rte, which is typically a no-no. This is tough.

Author:  Grif [ Mon Nov 09, 2009 3:52 pm ]
Post subject:  Re: Headshot (WIP)

String find for head in the attachable presetname helps, but isn't perfect.
Eliminating classname "leg" and "arm" also helps, but still lets you hit any regular attachables.

Author:  neroe23 [ Mon Nov 09, 2009 8:58 pm ]
Post subject:  Re: Headshot (WIP)

I think the "if Head=wound" doesn't exist yet. But it's kinda fun to play with.

HEADSHOT status = reported to build 24

Author:  h2ohgo003 [ Thu Nov 18, 2010 8:34 pm ]
Post subject:  Re: Headshot-NOW WORKING

post whats done
if have some...

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