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Headshot-NOW WORKING http://45.55.195.193/viewtopic.php?f=1&t=17077 |
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Author: | neroe23 [ Sun Nov 08, 2009 5:29 pm ] |
Post subject: | Headshot-NOW WORKING |
I am working on a mod : you shoot the head, "headshot" appear over the dead guy. Simple. Not really, I use the G4K +100 system but I replaced it by headshot AND the novamind for the headwound code. But it actualy doesn't work well. I can do Headshots on dropships If someone would help, he is always accepted. pics coming soon Credits: Pelbox-Novamind Zalo-G4K |
Author: | Teemperor [ Sun Nov 08, 2009 6:59 pm ] |
Post subject: | Re: Headshot (WIP) |
can you post the code or describe how you use it? |
Author: | neroe23 [ Sun Nov 08, 2009 8:03 pm ] | ||
Post subject: | Re: Headshot (WIP) | ||
I made a brain and a round with the code.
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Author: | CrazyMLC [ Sun Nov 08, 2009 9:25 pm ] |
Post subject: | Re: Headshot (WIP) |
Thing is if you kill something with a 'legshot!' it cannot tell the difference. |
Author: | Lizardheim [ Sun Nov 08, 2009 10:43 pm ] |
Post subject: | Re: Headshot (WIP) |
It would be able to (i think) if you check the orientation of the enemy's head in relation to the aim angle, but i doubt this is possible right now... |
Author: | Darlos9D [ Mon Nov 09, 2009 3:03 pm ] |
Post subject: | Re: Headshot (WIP) |
All of the solutions that spring to mind require messing with base.rte, which is typically a no-no. This is tough. |
Author: | Grif [ Mon Nov 09, 2009 3:52 pm ] |
Post subject: | Re: Headshot (WIP) |
String find for head in the attachable presetname helps, but isn't perfect. Eliminating classname "leg" and "arm" also helps, but still lets you hit any regular attachables. |
Author: | neroe23 [ Mon Nov 09, 2009 8:58 pm ] |
Post subject: | Re: Headshot (WIP) |
I think the "if Head=wound" doesn't exist yet. But it's kinda fun to play with. HEADSHOT status = reported to build 24 |
Author: | h2ohgo003 [ Thu Nov 18, 2010 8:34 pm ] |
Post subject: | Re: Headshot-NOW WORKING |
post whats done if have some... |
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