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ATST
http://45.55.195.193/viewtopic.php?f=1&t=17005
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Author:  El Moppo [ Fri Oct 30, 2009 11:41 pm ]
Post subject:  ATST

Right. Hmmm. Well. I posted this ages ago on here, I never uploaded any attempt to make it work. I only showed the sprites. Anyway.
I've given it a go. And, well... Feet are tricky. :|

Is this a case of Attachments and Joint Offsets? Or... Is it a case of Attachments and Walkpaths?
Either way, it's going to confuse me, a lot. :)

Attachments:
File comment: I can flyyyyyyyy!
ATST.png
ATST.png [ 15.67 KiB | Viewed 3308 times ]

Author:  joost1120 [ Sat Oct 31, 2009 12:23 am ]
Post subject:  Re: ATST

The shading is bad. Use more shades.

Author:  Requisite [ Sat Oct 31, 2009 1:52 am ]
Post subject:  Re: ATST

You trollin'?
Shading won't help him fix the leg problem.

Author:  El Moppo [ Sat Oct 31, 2009 2:29 am ]
Post subject:  Re: ATST

The shading ain't finished. There's no point fixing the shading if it's still going to walk funky.
Yes.

Author:  Duh102 [ Sat Oct 31, 2009 2:33 am ]
Post subject:  Re: ATST

This is likely a case of WalkPaths. They're not so bad, it's getting the legs to look right that's a ♥♥♥♥♥. Read roon's tutorial on them and see if you can fix them.

Author:  Exalion [ Sat Oct 31, 2009 5:27 am ]
Post subject:  Re: ATST

It's both jointoffsets and walkpaths.
Jointoffsets will fix the location of the feet when it sits idle, but they will go right back to the wrong place if you try moving.

Sadly, walkpaths are one of the trickiest things to learn in Cortex Command.

GOOD LUCK!

Author:  El Moppo [ Sat Oct 31, 2009 12:06 pm ]
Post subject:  Re: ATST

Eeek! Thanks!

I'm gonna give this a go, but I don't have the registered version, yet... So it looks like without the Actor Viewr that I shall be flying blind. Oh well. It's a challenge. ;)

If all else fails, I can practise on some human peeps for the faction.

Author:  411570N3 [ Sat Oct 31, 2009 12:15 pm ]
Post subject:  Re: ATST

If you are able to get your hands on graph paper or anything allowing you to quickly and easily plot a scatter graph do so. You will be flying slightly less blindly and it will be easier for you to make nice curves and non-jagged lines.
Then you can enter the co-ordinates into the .ini file pretty easily, taking considerations for the differences in coordinate conventions.

Author:  NaXx [ Sat Oct 31, 2009 2:18 pm ]
Post subject:  Re: ATST

I offer you my help to improve the sprites, since I can't help with legs problem...

Author:  El Moppo [ Sat Oct 31, 2009 3:26 pm ]
Post subject:  Re: ATST

Thanks for the tip, 411570N3. :)

And that is very kind of you, NaXx. :grin:
I shall upload the sprites, if you want. However I have to go out for a while, so I can't do so until a few hours from now.

In the meantime, I've been working on some Stormies... They're, well, how flash can a Stormtrooper be? They're white, plastic, people. Not very.

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