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Fixed ,actor gets killed by own bullet http://45.55.195.193/viewtopic.php?f=1&t=16983 |
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Author: | dutchsmoker [ Tue Oct 27, 2009 9:31 pm ] | ||
Post subject: | Fixed ,actor gets killed by own bullet | ||
basicly the projectile i shoot crushes the actor that shoots it(projectile is being spawned inside the actor), ive been trying to fiddle with: Code: EjectionOffset = Vector X = 20 Y = -1 but so far no luck , might just be the wrong thing i'm editing , any help is greatly apriciated ive added the mod just in case Edit: thanks for the info , that made most things clear
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Author: | Metal Meltdown [ Tue Oct 27, 2009 9:55 pm ] |
Post subject: | Re: EjectionOffset Prob,actor gets killed by own bullet |
Well, that either means the barreloffset is too far behind, or the recoil is more than the actor can handle. |
Author: | Duh102 [ Tue Oct 27, 2009 9:58 pm ] |
Post subject: | Re: EjectionOffset Prob,actor gets killed by own bullet |
It is the mass of the ball. The ball is 300 KG, too heavy for normal actors to handle the recoil of. Also, the EjectionOffset is where the shell of a round comes out, MuzzleOffset is what you want to change for where the round comes out. |
Author: | Grif [ Wed Oct 28, 2009 12:05 am ] |
Post subject: | Re: EjectionOffset Prob,actor gets killed by own bullet |
PS with FireIgnoresThis = 1 the rounds won't hit the gun or the parent actor anyways |
Author: | 411570N3 [ Wed Oct 28, 2009 5:54 am ] |
Post subject: | Re: EjectionOffset Prob,actor gets killed by own bullet |
But the recoil will crush them anyway. You could add a Lua script to increase the weight of the bullet after it leaves the barrel though; look at Shook's Serious Cannon in his Hueg Pack'o'Mods. |
Author: | lafe [ Thu Oct 29, 2009 8:41 pm ] |
Post subject: | Re: Fixed ,actor gets killed by own bullet |
or spawn a light aemitter that shoots the bullet (if your lua-phobic) |
Author: | Duh102 [ Thu Oct 29, 2009 8:50 pm ] |
Post subject: | Re: Fixed ,actor gets killed by own bullet |
It is actually more difficult to do it with AEmitters than with Lua. Here's the Lua script: Code: function Create(self) self.Mass = (insert mass you want here) end With the AEmitter method, you would have to make two objects instead of one.
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