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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Essential bunker modules - I NEED IDEAS!
I need Ideas!I have made three so far: And I have more ideas, Here are some of them: *Dreadnought cage: *Pit Bunker: Dreadnought cage, Basically, you place a Dreadnought, Then a Dreadnought cage over the top to protect it. Therefore making a stationary dreadnought turret with incredible armour. I HAVE Tried this, and it works to perfection. Pit Bunker, One person lies in the left where there is just enough space to shoot out of, while the other, (Optional) Stands in the other end guarding the guy in the left. Give me ideas, And I will try to make them for you all. DL the current bunkers: Attachment:
File comment: Contains: *Left Bunker *Right Bunker *Left Pit Bunker *Right Pit Bunker *Dreadnought Cage
ModuleV-4.7z [12.68 KiB]
Downloaded 554 times
Attachment:
File comment: Contains: *Left Bunker *Right Bunker *Left Pit Bunker *Right Pit Bunker *Dreadnought Cage
ModuleV3.7z [12.34 KiB]
Downloaded 499 times
NOTE(!): NOT FINISHED YET.Just tell me what to do or make to make this a releasable mod. ...
Last edited by Dylanhutch on Sat Apr 16, 2011 4:05 am, edited 5 times in total.
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Thu Apr 14, 2011 3:16 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: I am making some essential bunker modules.
Personally, I really like the style the first bunker is sprited. It looks like you made it look like light was shining in the window, creating shadow. If you make more, I think they should be in the same spriting style.
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Thu Apr 14, 2011 3:25 am |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: I am making some essential bunker modules.
I have a confession to make.
I didn't sprite the lighting. That was a scavenge from the really old test bunkers. ....
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Thu Apr 14, 2011 4:02 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: I am making some essential bunker modules.
Well, I think it goes fabulously with the bunker.
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Thu Apr 14, 2011 4:04 am |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: I am making some essential bunker modules.
That makes two of us. I'll start making the Dreadnought Bunker now. Woop. Finished: Attachment:
ModuleV2.7z [7.75 KiB]
Downloaded 494 times
Finally finished them all. Here is the pit Bunker in use!: Download is now in the OP.
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Thu Apr 14, 2011 4:31 am |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: I am making some essential bunker modules.
looks cool! Might I suggest a sniper bunker? just like the dreadnought bunker but with a smaller opening and on a stilt (although the stilt is useless since you can place bunker pieces anywhere) or something?
I also love the background, Doesn't seem to need changing to me. Maybe you could make the inside out of a stronger material so that casings don't rape it so much? That is my main hate point on bunker bits and such they are eaten by casings!
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Thu Apr 14, 2011 10:06 pm |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: I am making some essential bunker modules.
B23?
I can think Of another reason why to amp up the strength though. So actors don't rape the ♥♥♥♥ out of it when they walk on it. I'll fixy soon.
EDIT I made my own background lighting on the pit bunker, I never knew it was so goddamn easy!
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Fri Apr 15, 2011 12:38 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: I am making some essential bunker modules.
You should have done the cage for the stationary mg turret.
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Fri Apr 15, 2011 12:40 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: I am making some essential bunker modules.
I'd suggest making the dreadnought cage hollow and metal plated. We need more cool modules though, sweet work.
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Fri Apr 15, 2011 1:03 am |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: I am making some essential bunker modules.
Geti: Thanks, and the hollow cage seems good, added. Needs more work though. Roast: Yeah, but they are more glitchy, I think, and whenever they turn they... Move.
New version in the op.
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Fri Apr 15, 2011 1:21 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Essential bunker modules - I NEED IDEAS!
Perhaps a artillery pit. Would be useful when your using a grenade launcher with amped up range.
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Wed Apr 27, 2011 10:27 pm |
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Morbo513
Joined: Tue Apr 26, 2011 8:15 pm Posts: 7
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Re: Essential bunker modules - I NEED IDEAS!
Make a large hangar with space for at least one dropship and one rocket dock, as well as enough room for them to offload their cargo safely, and ideally with internal or external defensive emplacement and large doors or a silo (also with doors), big enough for dropships too.
Here's a terrible representation of what I'm talking about. Blue is docks, orange is doors, red is some form of defensive emplacement. The main doors would slide rather than swing so they don't hit any craft, and they'd do this pretty fast ideally. They should be pretty resistant to damage. The dropship docks have platforms beneath them with room for actors to drop down at the sides, as well as bunkers on the inner side to defend against anything dropping through the top. The exit doors at the bottom also have bunkers above them. There could be a partition between the dropship dock and the rocket dock using an extra set of doors including some where those gaps are to let infantry through, meaning that if the dropship dock is compromised the rocket dock may still be usable. In the red parts there could be some form of anti-air emplacement with an appropriately modelled hard shelter for them. Maybe some form of dome that can be manually opened? Also there are bunkers next to the red bits. Possibly add towers at the far ends of the top side?
There could be asymmetrical versions for building into cliff-sides, with defensive emplacements all down one side.
Attachments:
Large hangar.jpg [ 27.34 KiB | Viewed 30775 times ]
Last edited by Morbo513 on Sat Apr 30, 2011 8:30 am, edited 3 times in total.
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Sat Apr 30, 2011 8:04 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Essential bunker modules - I NEED IDEAS!
Morbo513 wrote: Make a large hangar with space for at least one dropship and one rocket dock, as well as enough room for them to offload their cargo safely, and ideally with internal or external defensive emplacement and large doors or a silo (also with doors), big enough for dropships too. This. I guess many people wanted a functional hangar/rocket silo, but the vanilla ones are a bit... useless? Or un-working (need the correct word here)? And it would be something like that, basically, big enough to load/unload troops without killing them with the engines and to maneuver without destroying everything.
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Sat Apr 30, 2011 8:15 am |
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Spider101
Joined: Sun Apr 10, 2011 5:25 pm Posts: 22 Location: Frolicking in the fields of newbinesism
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Re: Essential bunker modules - I NEED IDEAS!
A hybrid door/bunker slit. When no friendly soldiers are near the slit door closes and when a soldier is near it opens and he can fire through it.
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Sun May 15, 2011 12:11 pm |
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Mono The Elder
Joined: Wed Jan 26, 2011 4:44 pm Posts: 104 Location: Not sure. It's Dark in here.
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Re: Essential bunker modules - I NEED IDEAS!
I second spider 101. Seems straight forward enough, and it'd be unique. I mean, I've never seen one of those...
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Mon Jun 20, 2011 8:32 pm |
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