Data Realms Fan Forums http://45.55.195.193/ |
|
Making actors and weapons more resilient http://45.55.195.193/viewtopic.php?f=1&t=16738 |
Page 1 of 1 |
Author: | MindBrain [ Sat Oct 03, 2009 11:49 pm ] |
Post subject: | Making actors and weapons more resilient |
Anyone know how to go about making actors more tough, basically so that they don't die from silly things like being walked on. Also for weapons, they seem to get destroyed way too easily. Anyone know how to adjust this? Thanks |
Author: | Disst [ Sun Oct 04, 2009 12:05 am ] |
Post subject: | Re: Making actors and weapons more resilient |
GibImpulseLimit and GibWoundLimit |
Author: | MindBrain [ Sun Oct 04, 2009 12:43 am ] |
Post subject: | Re: Making actors and weapons more resilient |
Where should I make these changes. I looked in Robots.ini file and found it there but not sure if it had an effect, should the values be increased? What I'd like to see is these changes made to all characters (but not ships rockets etc) just Robots, dummys, browncoats etc. For weapons I'd like them to be pretty much indestructible and if possible not fall out of hands so easy. All the time I'm down to like 1 character with no weapon, see a weapon on a hill, fly over to it, land on it and it disappears, not fun. Thanks |
Author: | Disst [ Sun Oct 04, 2009 12:46 am ] |
Post subject: | Re: Making actors and weapons more resilient |
You have to increase them. One by one, for all the actors and weapons you want changed. |
Author: | Rawtoast [ Sun Oct 04, 2009 5:13 am ] |
Post subject: | Re: Making actors and weapons more resilient |
NINES!!!! MAKE THEM MOOOOOAR |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |