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 Making actors and weapons more resilient 
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Joined: Sat Oct 03, 2009 11:41 pm
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Post Making actors and weapons more resilient
Anyone know how to go about making actors more tough, basically so that they don't die from silly things like being walked on. Also for weapons, they seem to get destroyed way too easily. Anyone know how to adjust this? Thanks


Sat Oct 03, 2009 11:49 pm
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Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
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Post Re: Making actors and weapons more resilient
GibImpulseLimit

and

GibWoundLimit


Sun Oct 04, 2009 12:05 am
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Joined: Sat Oct 03, 2009 11:41 pm
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Post Re: Making actors and weapons more resilient
Where should I make these changes. I looked in Robots.ini file and found it there but not sure if it had an effect, should the values be increased?
What I'd like to see is these changes made to all characters (but not ships rockets etc) just Robots, dummys, browncoats etc.
For weapons I'd like them to be pretty much indestructible and if possible not fall out of hands so easy. All the time I'm down to like 1 character with no weapon, see a weapon on a hill, fly over to it, land on it and it disappears, not fun. Thanks


Sun Oct 04, 2009 12:43 am
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Joined: Thu Feb 12, 2009 1:47 am
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Post Re: Making actors and weapons more resilient
You have to increase them.

One by one, for all the actors and weapons you want changed.


Sun Oct 04, 2009 12:46 am
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Joined: Mon Apr 06, 2009 9:41 am
Posts: 712
Location: New York
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Post Re: Making actors and weapons more resilient
NINES!!!!


MAKE THEM MOOOOOAR


Sun Oct 04, 2009 5:13 am
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