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Sprite Animations? http://45.55.195.193/viewtopic.php?f=1&t=16716 |
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Author: | Areku [ Thu Oct 01, 2009 2:34 am ] |
Post subject: | Sprite Animations? |
Ok, so, weapon animation. As far as I used to know, it could have only two frames, one for standby and one for firing, but it seems the coalition gatling gun disproves that. That said, how would I go on animating a weapon so that it plays the animation once and just then shoots? I tried setting the SpriteAnimDuration to the same value of StartUpDelay, but it yelded no results. Actually, the animation doesn't play at all. Yes, the animMode is at 5. I've got a full 39 frames of animation for the weapon, and I don't want to waste any of them. So, any suggestions? |
Author: | Duh102 [ Thu Oct 01, 2009 3:54 am ] |
Post subject: | Re: Sprite Animations? |
I think 4 is loop through from the beginning, then wrap around. Might want to try that. |
Author: | Rawtoast [ Thu Oct 01, 2009 4:38 am ] |
Post subject: | Re: Sprite Animations? |
Have you tried cannibalizing the Gatling Gun's ini? Also, does anyone know if reload animations are possible? |
Author: | Areku [ Thu Oct 01, 2009 11:00 pm ] |
Post subject: | Re: Sprite Animations? |
Duh102 wrote: SpriteAnimMode = 4 Oh. I hadn't noticed that. ![]() Ok, now it works. On the other hand, the sprite doesn't play only once, even though the AnimDuration is set to the same as the StartUpDelay. Also, it has a nasty tendency to skip some sprites at the begginning. Anyone knows why? |
Author: | NaXx [ Fri Oct 09, 2009 5:33 pm ] |
Post subject: | Re: Sprite Animations? |
[Bump for curiosity] |
Author: | Rawtoast [ Fri Oct 09, 2009 7:26 pm ] |
Post subject: | Re: Sprite Animations? |
*♥♥♥♥* edited for circumventing the wordfilter |
Author: | LowestFormOfWit [ Sat Oct 10, 2009 9:57 pm ] |
Post subject: | Re: Sprite Animations? |
If I remember correctly the gatling gun only has 2 frames like any other gun. Anim mode 4 is loop when firing (for guns). Honestly Lua is much easier to animate with when working with more than 2 frames. Post your code so I can see what you have. |
Author: | Lizardheim [ Sun Oct 11, 2009 7:16 am ] |
Post subject: | Re: Sprite Animations? |
Wrong, the gatling gun has 3 frames. |
Author: | MaximDude [ Sun Oct 11, 2009 10:01 am ] |
Post subject: | Re: Sprite Animations? |
LowestFormOfWit wrote: If I remember correctly the gatling gun only has 2 frames like any other gun. Anim mode 4 is loop when firing (for guns). I am disappoint. |
Author: | LowestFormOfWit [ Mon Oct 12, 2009 4:45 am ] |
Post subject: | Re: Sprite Animations? |
Having him post the code is a little more important than whether I have the number of frames in the Coal Gatling Gun correct. |
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