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Attachables on terrain objects (like bunker modules)
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Author:  deathbringer [ Fri Sep 25, 2009 2:26 am ]
Post subject:  Attachables on terrain objects (like bunker modules)

The title says it all. I can't seem to be able to attach objects to bunker modules yet I remember seeing that vent-like bunker module that had an attached door on it that we could break. Is there any way I can attach things on bunker modules without having CC saying that he cant match property?

Edit : Here is what I'm trying to do

Image

The bottom thing with the girders is the bunker module, the brick parts are the attachables and the lil bricks and stuff are what the attachables should gib into.

Author:  Duh102 [ Fri Sep 25, 2009 2:37 am ]
Post subject:  Re: Attachables on terrain objects (like bunker modules)

AddChildObject. Look at the doors in Base.rte for how to do it exactly.

Author:  Azukki [ Fri Sep 25, 2009 2:41 am ]
Post subject:  Re: Attachables on terrain objects (like bunker modules)

Well, you can't attach it, but I'm fairly certain you can make a pinned MOSRotating object, and then add that as a child object of the bunker module.
Go look at the code for the door bunker modules, and you'll probably be able to figure it out from there.

Okay I could have sworn there were no replies when I wrote this and it usually interrupts adding a post when someone else posts first, but whatever.

Author:  Grif [ Fri Sep 25, 2009 2:42 am ]
Post subject:  Re: Attachables on terrain objects (like bunker modules)

Attachables themselves are an MO-only object.

For what you want, you're probably going to want MOSRotatings, which act as generic MOs with useful properties (picture TDExplosives that aren't thrown)

Author:  deathbringer [ Fri Sep 25, 2009 2:50 am ]
Post subject:  Re: Attachables on terrain objects (like bunker modules)

Ok I got that child object thingy working, now is there some way to put my attachables OVER the terrain? Now its kinda UNDER it >_>

Author:  Grif [ Fri Sep 25, 2009 3:05 am ]
Post subject:  Re: Attachables on terrain objects (like bunker modules)

function Create(self)
self:EraseFromTerrain();
end

Author:  deathbringer [ Fri Sep 25, 2009 3:13 am ]
Post subject:  Re: Attachables on terrain objects (like bunker modules)

Grif wrote:
function Create(self)
self:EraseFromTerrain();
end


Not working. I need to stick this lua to the attachable or the bunkermodule?

Author:  Duh102 [ Fri Sep 25, 2009 3:13 am ]
Post subject:  Re: Attachables on terrain objects (like bunker modules)

The child object.

Author:  deathbringer [ Fri Sep 25, 2009 3:23 am ]
Post subject:  Re: Attachables on terrain objects (like bunker modules)

So it doesn't work.

Edit : Nvm that, its working now. I switched the attachable to a mosrotating like grif said and now it works perfectly. Thanks a lot!

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