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 Colliding Objects 
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Joined: Mon Apr 06, 2009 9:41 am
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Post Colliding Objects
We all know that when two objects touch in CC, one will probably get messed up. An actor will crush a gun. A dropship will crush and actor. Most of the things I can think of involve a larger thing messing up a smaller thing. I'm working on something which would involve a smaller object messing up a larger object, just by virtue of the fact that it is an object near another object. What property of an object will make it have a harsher effect on another object?


Wed Sep 23, 2009 8:47 pm
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Post Re: Colliding Objects
What exactly do you mean? I am pretty sure structural integrity of the material whatever the object is made of has some impact on a objects crush resistance. Otherwise I am guessing mass has an impact


Wed Sep 23, 2009 8:52 pm
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Post Re: Colliding Objects
Well if you were to make an object exist over an actor, for instance, and that object didn't do anything to the actor, what would you change in it so that it would?


I'm making a gun which, instead of shooting projectiles, just changes frames between having a long beam coming out and not. Not working :(


Wed Sep 23, 2009 9:04 pm
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Post Re: Colliding Objects
Gun sprites don't hit actors that way, and asking particles to change hitboxes based on sprite changes can be quite wonky.


Thu Sep 24, 2009 7:23 am
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Post Re: Colliding Objects
Ah, so this isn't possible?
Damn.

Thanks anyway.


Thu Sep 24, 2009 10:46 am
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Post Re: Colliding Objects
With sparkle magic, anything is possible.

- seriously though ask mail2345 for help or someone else with good Lua skills.


Thu Sep 24, 2009 4:34 pm
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Post Re: Colliding Objects
wutangfan1990 wrote:
With sparkle magic, anything is possible.

- seriously though ask mail2345 for help or someone else with good Lua skills.


Hah, nah - I wasn't so much trying to make something that did something new as much something which did something in a new way.

Thanks though :)


Thu Sep 24, 2009 7:27 pm
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Post Re: Colliding Objects
Making something capable of affecting actors based on a non-axis aligned box in front of a sprite (or just a line) is hardly complicated lua

worth it though? not really, methinks


Thu Sep 24, 2009 11:33 pm
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Post Re: Colliding Objects
Grif wrote:
worth it though? not really, methinks


Not at all. I was just trying to make a gun which, for novelty purposes only, used sprite frames instead of an actual projectile.


Fri Sep 25, 2009 1:26 am
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