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"Satilite" laser http://45.55.195.193/viewtopic.php?f=1&t=16581 |
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Author: | waldespast [ Sat Sep 19, 2009 10:51 pm ] |
Post subject: | "Satilite" laser |
i wanna make a laser wich bombs the ground, my source is the "shark" of zalo pack, were the shark shoots horizontal. He shoots a AEmitter>MoPixel My question: is there a possibility to let the shark shoots vertical? Code: AddEffect = MOPixel InstanceName = Laser Mass = 17 LifeTime = 50 Sharpness = 0.4 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 220 G = 250 B = 240 Atom = Atom Material = Material CopyOf = Air TrailColor = Color R = 220 G = 250 B = 240 TrailLength = 800 AddEffect = AEmitter InstanceName = Laser Mass = 0 Sharpness = 1 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp FrameCount = 1 SpriteOffset = Vector X = 0 Y = 0 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 8 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 7 Depth = 4 DeepCheck = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 8 Depth = 3 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 7 Depth = 4 DeepCheck = 0 JointStrength = 500 JointStiffness = 1.0 JointOffset = Vector X = 0 Y = 0 DrawAfterParent = 1 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Laser Spread = 0 MaxVelocity = 1000 MinVelocity = 1000 PushesEmitter = 0 EmissionEnabled = 1 EmissionsIgnoreThis = 1 EmissionOffset = Vector X = 0 Y = 0 ParticlesPerMinute = 4000 MinThrottleRange = 1.0 MaxThrottleRange = 0.5 BurstSize = 10 BurstScale = 1 BurstTriggered = 1 BurstSpacing = 500 EmissionAngle = Matrix AngleDegrees = 0 EmissionDamage = 0 FlashOnlyOnBurst = 0 the dropship part were emmitter is entered - - Y = 220 CharHeight = 100 AddEmitter = AEmitter CopyOf = Laser ParentOffset = Vector X = 0 Y = 20 LThruster = AEmitter CopyOf = Dummy Dropship Engine A - - |
Author: | Azukki [ Sat Sep 19, 2009 11:08 pm ] |
Post subject: | Re: "Satilite" laser |
Go look in the code of a drop ship's engine. There should be something about emission angle you can copy over. If you can figure it out from here, you'll have learned more than if I told you exact code to plug in. And I'll have not had to bother finding it myself. Win/Win |
Author: | Duh102 [ Sat Sep 19, 2009 11:09 pm ] |
Post subject: | Re: "Satilite" laser |
waldespast wrote: My question: is there a possibility to let the shark shoots vertical? Yes. Code: EmissionAngle = Matrix AngleDegrees = -90 Next time, please use Pastebin or some such page to paste your code. |
Author: | waldespast [ Sat Sep 19, 2009 11:27 pm ] |
Post subject: | Re: "Satilite" laser |
Thx. But i have another Question: the AEmitter is permamently activatet. i added lifetime but it doesnt works. Should i use a other effect.? which? |
Author: | Azukki [ Sat Sep 19, 2009 11:49 pm ] |
Post subject: | Re: "Satilite" laser |
Try adding to the emission StopTimeMS = [milliseconds after the AEmitter spawns that you want it to stop at] With the velocities and PushesEmitter, with the same tabbing. |
Author: | waldespast [ Sun Sep 20, 2009 2:14 pm ] |
Post subject: | Re: "Satilite" laser |
big thx you two |
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