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Framecount doesnt work
http://45.55.195.193/viewtopic.php?f=1&t=16564
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Author:  waldespast [ Fri Sep 18, 2009 10:17 pm ]
Post subject:  Framecount doesnt work

Hiho

I had made a Nuke bomb.
If my bomb explode without Framecount than the 1 pic is shown, but if i made 3 pics and framecount>1 than nothing happend!? :shock:

Code:
   SpriteFile = ContentFile
      FilePath = Whitebots.rte/Crafts/Fat Man/Boom.bmp
   FrameCount = 2
   SpriteOffset = Vector
      X = 0
      Y = -1
   SpriteAnimMode = 1
   SpriteAnimDuration = 2000


There are 3 Images in Fat Man
Boom000, Boom001, Boom002

What is wrong?

Author:  CombatMedic02 [ Fri Sep 18, 2009 11:20 pm ]
Post subject:  Re: Framecount doesnt work

Try...

Code:
   SpriteFile = ContentFile
      FilePath = Whitebots.rte/Crafts/Fat Man/Boom.bmp
   FrameCount = 3
   SpriteAnimMode = 1
   SpriteAnimDuration = 2000
   SpriteOffset = Vector
      X = 0
      Y = -1

I've never put SpriteOffset before the AnimMode and the way i've done it has always worked for me. Might just have got it mixed up.

I don't really like nukes because I mean... if you can win in one bomb... what's the point in playing? :P

CBM02

Author:  waldespast [ Fri Sep 18, 2009 11:50 pm ]
Post subject:  Re: Framecount doesnt work

hmm i dont like extrem weapons, too, an this is not that kind of nuke bomb like u think^^
The nukeradius is relativly small and i only wants to bomb a medium hole in the area(like Fallout3)^^ and i add "acid" effect for actors.

!!!!your code dont work (i deselected SpriteAnimMode and SpriteAnimDuration and made framecount 3)!!!
:(

Author:  Grif [ Sat Sep 19, 2009 5:16 am ]
Post subject:  Re: Framecount doesnt work

What type of particle is it? Also, type better English please.

Author:  waldespast [ Sat Sep 19, 2009 6:09 am ]
Post subject:  Re: Framecount doesnt work

it is a Mosparticle and should be played as a gib of Acrocket

Author:  Grif [ Sat Sep 19, 2009 6:13 am ]
Post subject:  Re: Framecount doesnt work

MOSParticles don't like animating.

The biggest factor in their animation is lifetime; by default they loop through all frames in one lifetime amount.

Author:  waldespast [ Sat Sep 19, 2009 6:34 am ]
Post subject:  Re: Framecount doesnt work

Ahh i made it with mosparticle (i see the lifetime problem) but there is 1 problem, too;; i need a TDExplosive and not mosparticle, cause particle doesnt made a hole in the ground,,,,

If i make TDExploive without frame there is a hole (i made a white circle which lifetime is only 1), and if i make a frame like i did at mosparticle= nothing happend,,, no white circle(which expands with frames and breaks the ground)

it should be a method to fix it with TDExplosive too, or?

Author:  p3lb0x [ Sat Sep 19, 2009 12:25 pm ]
Post subject:  Re: Framecount doesnt work

Who the hell uses TDExplosives for gibs? Use a MOSRotating my good man!

Author:  waldespast [ Sat Sep 19, 2009 8:49 pm ]
Post subject:  Re: Framecount doesnt work

i have the source from TACNuke Pack, where the bombs(Rocket) were is TDExplosives used for gibs, too?

but i now try MOSRotating,,,(can the Mosrotating bomb a hole in ground too=`?)

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