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				 waldespast 
				
				
					 Joined: Fri Sep 18, 2009 7:44 pm Posts: 13
				 
				 
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				  Framecount doesnt work  
					
						Hiho I had made a Nuke bomb. If my bomb explode without Framecount than the 1 pic is shown, but if i made 3 pics and framecount>1 than nothing happend!?    Code:    SpriteFile = ContentFile       FilePath = Whitebots.rte/Crafts/Fat Man/Boom.bmp    FrameCount = 2    SpriteOffset = Vector       X = 0       Y = -1    SpriteAnimMode = 1    SpriteAnimDuration = 2000 There are 3 Images in Fat Man  Boom000, Boom001, Boom002 What is wrong?  
					
  
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			| Fri Sep 18, 2009 10:17 pm | 
			
				
					 
					
					 
				  
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				 CombatMedic02 
				
				
					 Joined: Wed Dec 17, 2008 11:35 am Posts: 122 Location: London
				 
				 
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				  Re: Framecount doesnt work  
					
						Try...  Code:    SpriteFile = ContentFile       FilePath = Whitebots.rte/Crafts/Fat Man/Boom.bmp    FrameCount = 3    SpriteAnimMode = 1    SpriteAnimDuration = 2000    SpriteOffset = Vector       X = 0       Y = -1
  I've never put SpriteOffset before the AnimMode and the way i've done it has always worked for me. Might just have got it mixed up. I don't really like nukes because I mean... if you can win in one bomb... what's the point in playing?    CBM02  
					
  
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			| Fri Sep 18, 2009 11:20 pm | 
			
				
					 
					
					 
				    
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				 waldespast 
				
				
					 Joined: Fri Sep 18, 2009 7:44 pm Posts: 13
				 
				 
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				  Re: Framecount doesnt work  
					
						hmm i dont like extrem weapons, too, an this is not that kind of nuke bomb like u think^^ The nukeradius is relativly small and i only wants to bomb a medium hole in the area(like Fallout3)^^ and i add "acid" effect for actors. !!!!your code dont work (i deselected SpriteAnimMode and SpriteAnimDuration and made framecount 3)!!!    
					
  
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			| Fri Sep 18, 2009 11:50 pm | 
			
				
					 
					
					 
				  
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: Framecount doesnt work  
					
						What type of particle is it? Also, type better English please. 
					
  
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			| Sat Sep 19, 2009 5:16 am | 
			
				
					 
					
					 
				  
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				 waldespast 
				
				
					 Joined: Fri Sep 18, 2009 7:44 pm Posts: 13
				 
				 
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				  Re: Framecount doesnt work  
					
						it is a Mosparticle and should be played as a gib of Acrocket 
					
  
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			| Sat Sep 19, 2009 6:09 am | 
			
				
					 
					
					 
				  
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: Framecount doesnt work  
					
						MOSParticles don't like animating.
  The biggest factor in their animation is lifetime; by default they loop through all frames in one lifetime amount. 
					
  
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			| Sat Sep 19, 2009 6:13 am | 
			
				
					 
					
					 
				  
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				 waldespast 
				
				
					 Joined: Fri Sep 18, 2009 7:44 pm Posts: 13
				 
				 
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				  Re: Framecount doesnt work  
					
						Ahh i made it with mosparticle (i see the lifetime problem) but there is 1 problem, too;; i need a TDExplosive and not mosparticle, cause particle doesnt made a hole in the ground,,,,
  If i make TDExploive without frame there is a hole (i made a white circle which lifetime is only 1), and if i make a frame like i did at mosparticle= nothing happend,,, no white circle(which expands with frames and breaks the ground)   
  it should be a method to fix it with TDExplosive too, or? 
					
  
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			| Sat Sep 19, 2009 6:34 am | 
			
				
					 
					
					 
				  
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				 p3lb0x 
				Forum Moderator 
				
					 Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
				 
				 
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				  Re: Framecount doesnt work  
					
						Who the hell uses TDExplosives for gibs? Use a MOSRotating my good man! 
					
  
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			| Sat Sep 19, 2009 12:25 pm | 
			
				
					 
					
					 
				  
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				 waldespast 
				
				
					 Joined: Fri Sep 18, 2009 7:44 pm Posts: 13
				 
				 
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				  Re: Framecount doesnt work  
					
						i have the source from TACNuke Pack, where the bombs(Rocket) were is TDExplosives used for gibs, too?
  but i now try MOSRotating,,,(can the Mosrotating bomb a hole in ground too=`?) 
					
  
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			| Sat Sep 19, 2009 8:49 pm | 
			
				
					 
					
					 
				  
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